• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

request for adventure ideas

Well, the group arrived, met the paladin, hated her as expected, consulted with the NPC party and came to a tentative arrangement with them. The two groups would work together to attack the bandits.

So, Elrohir fireballed the fort from a distance, from behind the Paladin's camp, so it appeared to be coming from her area. Burr-buggle and his band of followers are watching, ready to lead an assault if the bandits emerge.

What they don't know is that Aethelu (the paladin), who had been claiming to be "waiting for the right moment", is also acting tonight. She and her priest and two young paladins will be sneaking down to the shore of the lake at dawn and will complete a ritual summoning a lake-monster.

Said lake-monster is supposed to be under Aethelu's control, but what she doesn't realize is that she's being watched by the angry bandits. Their evil druid (the stag-lord's father if anyone knows the module; in my altered version he controls the undead around the Fort) and his minions will attack; if/when Aethelu or either of her paladin-squires are killed, they will probably lose control of the lake-monster, and it will then go on a rampage.

So we'll have Bandits vs PCs/NPCs (unsteady allies) vs Paladins vs lake-monster all at the same time. Fun fun fun! And of course, the bandit allies will likely arrive during the mess.
 

log in or register to remove this ad

The Stag Lord is in the keep, if I'm not mistaken. Did the PCs encounter Kressle & her group of bandits, too? If not, they could come in as reinforcements for the bandits, if needed.

Somebody above mentioned the "evil" adventurers. Is the other party actually evil, or do the PCs just dislike them?
 

Kressle and her group are long dead, but if I decide to have reinforcements arrive, I'll use her group's stats, just rename them and give them slightly different motivations/personalities.

The NPC adventuring party are neutral leaning to evil. The leader, Burr-buggle the grippli wizard is chaotic neutral with a love of causing trouble and a streak of greed a mile wide. His right hand man, Brother Fortress (the fighter), is actively evil. Meinhard the priest is a woodsfolk fighter/priest - not evil but leaning that way the longer he's around BF. And Renitass, the catfolk rogue, is probably the least evil of all, but he's VERY self-interested.

Once the paladin detected BF's alignment, she refused to even consider working with that whole group. The PC group is good-to-neutral, but her arrogance and anti-non-human attitude grated on them immediately.
 

Into the Woods

Remove ads

Top