Here are 2 mages and a cleric from the Lesser Boneheart. These NPC's are not my work, I stoleded the pixels!
Cranzer of Riftcrag, Male Human Wiz19: CR 19; Medium Humanoid; HD 19d4+95; hp 144 (Disabled -5/Dying -21/Injury 21); Init +10; Spd 30; AC 29 (FF 23, Touch 21); Base Atk +8/+3 base melee, +15/+10 base ranged; Grapple +8; Full Atk +12/+7 Melee (+4 dagger 1d4+3/crit 19-20/x2); +4/-1 Melee (unarmed strike 1d3-1/crit 20/x2); SQ permanent spells (arcane sight, protection from good, tongues); Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (3); AL NE; SV Fort +22, Ref +21, Will +22; STR 8, DEX 22, CON 21, INT 28, WIS 14, CHA 12.
Skills and Feats: Concentration +27, Craft (Alchemy) +29, Decipher Script +24, Knowledge (Arcana) +31, Knowledge (Architecture and Engineering) +14, Knowledge (Dungeoneering) +14, Knowledge (Forbidden Lore) +14, Knowledge (Geography) +14, Knowledge (History) +15, Knowledge (Illithid Lore) +12, Knowledge (Local) +14, Knowledge (Religion) +19, Knowledge (The Planes) +24, Knowledge (Underdark) +14, Speak Language +2, Spellcraft +32; Brew Potion, Combat Casting, Craft Wondrous Item, Extend Spell, Great Fortitude, Heighten Spell, Improved Counterspell, Improved Initiative, Quicken Spell, Reach Spell, Scribe Scroll, Spell Penetration.
Languages: Common, Abyssal, Draconic, Giant, Ignan, Orc, Undercommon.
Spells Known (Wiz 4/7/6/6/6/6/5/5/4/4): 0 – 5th – Cranzer knows all the spells from the Player’s handbook up to level 5 and several others from other sources; 6th -- bear`s endurance, mass, bull`s strength, mass, cat`s grace, mass, contingency, disintegrate, dispel magic, greater, eyebite, mislead, symbol of persuasion, true seeing; 7th -- banishment, control undead, finger of death, hold person, mass, insanity, plane shift, spell turning, symbol of stunning, teleport, greater; 8th -- clone, create greater undead, horrid wilting, polymorph any object, protection from spells, symbol of death, symbol of insanity, trap the soul; 9th -- dominate monster, gate, hold monster, mass, power word, kill, prismatic sphere, wail of the banshee, wish.
Spells Prepared (Wiz 4/7/6/6/6/6/5/5/4/4): 0 - detect magic, disrupt undead, flare, touch of fatigue; 1st - expeditious retreat, mage armor, magic missile, protection from good, ray of enfeeblement x2, shield; 2nd - bull`s strength, false life, invisibility, mirror image, spectral hand, spectral hand, touch of idiocy; 3rd - dispel magic, displacement, extended spectral hand, hold person, protection from energy, slow; 4th - charm monster, charm monster, dimension door, evard`s black tentacles, globe of invulnerability, lesser, stone shape, stoneskin, wrack; 5th - break enchantment, cloudkill, dragon breath [evil], extended stoneskin, magic jar, mind fog, symbol of pain; 6th -- bear`s endurance, mass, disintegrate, dispel magic, greater, mislead, symbol of persuasion; 7th - banishment, control undead, finger of death, spell turning, symbol of stunning; 8th - create greater undead, horrid wilting, quickened charm monster, symbol of insanity; 9th - dominate monster, power word, kill, quickened mind fog, wail of the banshee.
Possessions: +4 dagger: (unholy), ring of freedom of movement, +5 ring of protection, wand of greater invisibility (CL 7, charges: 50), staff of fire (charges: 23), +6 amulet of health, winged boots, ghastrobe (Grants wearer +8 Armor Bonus; +4 profane bonus on all saves. When worn by a evil spellcasting class, corporeal undead will not attack), +6 gloves of dexterity, +5 cloak of resistance, brazier of commanding fire elementals, rod of metamagic, quicken, greater, +6 headband of intellect, potion of bull`s strength x2(CL9), potion of displacement (CL5), bonerod, spellbooks, spell component case.