I am at work or would have made this a merging of an advanced paragon retriever and a demonflesh golem
So, what exactly has Zinkman been hiding from?
Zinkman's Doom: CR 25; Gargantuan Advanced Paragon Retriever: Construct ; HD 30d10 +333 (Construct) ; hp 666; Init +9; Spd 150; AC:32 (Flatfooted:23 Touch:15); Atk +67 base melee, +52 base ranged; +68 (2d8+44, 4 Claws); SA: Eye Rays (Su) , Improved Grab (Ex) , Find Target (Sp) ; SQ: Racial Traits: Construct, Regeneration (Ex): -1; AL CE; SV Fort +20, Ref +29, Will +26; STR 58, DEX 28, CON --, INT --, WIS 22, CHA 16.
Feats: Cleave, Dodge, Improved Critical: Claws, Large And In Charge, Mobility, Multiattack, Power Attack, Sunder, Weapon Focus: Claws.
Description: Demons are native to the Abyss, a realm of unmitigated chaos and evil. They are the most violent, greedy, fickle, and perverse of the fiends (creatures from the infernal planes).
Many demons, not satisfied with their own iniquity, take pleasure in tempting mortals to become as depraved as they are.
The largest and most diverse group of demons is the tanar'ri, unchallenged masters of the Abyss. But demons come in an overwhelming variety of forms, and no one has ever cataloged them all. Those most familiar to mortals are described here.
Retrievers were created through foul sorcery to be assassins, warriors, and servants to powerful demon nobles.
A retriever resembles a huge spider with the four frontmost legs ending in cleaverlike claws. As its name suggests, it specializes in recovering lost or desired objects, runaway slaves, and enemies and bringing them back to its master.
Combat: Demons are ferocity personified and will attack any creature just for the sheer fun of it-even other demons. They enjoy terrifying their victims before slaying them and often devour the slain. Many demons can create darkness, and a group of demons frequently blanket the enemy with darkness before joining battle.
Retrievers attack with four claws, but their eye rays are far more deadly.
Special Attacks: Eye Rays (Su): A retriever's eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire two rays, but an
individual ray is usable only once every 6 rounds. It cannot fire rays in the same round as it makes physical attacks.
Each effect follows the rules for a ray (see Aiming a Spell, page 148 in the Player's Handbook). Save DC is 36.
The four eye effects are:
Fire: Deals 12d6 fire damage to the target and to all those within 5 feet (those nearby are allowed Reflex saves to halve the damage).
Cold: Deals 12d6 cold damage to the target.
Electricity: Deals 12d6 electricity damage to the target.
Petrification: The target must succeed at a Fortitude save or turn to stone permanently.
Improved Grab (Ex): To use this ability, the retriever must hit with its bite attack. If it gets a hold, it holds the opponent fast in its mouth. This is how it usually "retrieves" things.
Fast Healing: 20
Spell resistance: 20
Damage resistance: 20/+6
Fire and Cold resistance: 10
Special Qualities: Find Target (Sp): When ordered to find an item or being, a retriever does so unerringly, as though guided by discern location.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Regeneration (Ex): Blessed and holy weapons deal normal damage to retrievers.
A retriever that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. A retriever regrows lost body parts in one day (lost parts become inert).