Request - Murloc (World of Warcraft)

darth_gatlin

First Post
I apologize if this has already been done, but I was unable to find one anywhere else, and these bizarre critters would be amusing in a game I'm doing. It'd also be helpful if you included stats for it to be a PC race as well.
 

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The Warcraft RPG monster book(old version: Monsters and Mayhem, new version: World of Warcraft Monster Guide) has stats for Murlocs, in both monster and PC-playable forms.
 

Interesting. Do the things in those books work well with D&D3.5 or would I have to make many changes? I've never even seen any of the WoW D20 books.
 

I'd say that it wouldn't be too hard to cobble together your own stuff for murlocs given the fish-men already in D&D. Start with a sahuagin, make it fully amphibious (so it can last longer in the air), get rid of the salt-water stuff (like talking to sharks) and change the culture? I'm not too familiar with WoW, but from what I know, there's not too many unusual features on 'em.

Demiurge out.
 

Kunimatyu said:
The Warcraft RPG monster book(old version: Monsters and Mayhem, new version: World of Warcraft Monster Guide) has stats for Murlocs, in both monster and PC-playable forms.
The new Monster Guide does not have murloc stats unfortunately.

darth_gatlin said:
Interesting. Do the things in those books work well with D&D3.5 or would I have to make many changes? I've never even seen any of the WoW D20 books.
Both the new Monster Guide and the old Manual of Monsters are pretty much 3.5 compatible. Only notes I'd say is that the new WoW RPG uses the stats Strength, Agility, Stamina, Intellect, Wisdom, and Charisma, though they're just name changes, they work exactly the same as in D&D. The Monster guide also has a lot of references to material in other WoW books. A lot. I didn't mind it even though I don't own any of the other books, but it might be a make/break deal for other people.

The Manual of Monsters is much more 3.5 friendly, but it has more 'Warcraft 3' styled monsters and less 'I killed this in Stranglethorn Vale' type stuff. It's also kinda difficult to find except online.

demiurge1138 said:
I'd say that it wouldn't be too hard to cobble together your own stuff for murlocs given the fish-men already in D&D. Start with a sahuagin, make it fully amphibious (so it can last longer in the air), get rid of the salt-water stuff (like talking to sharks) and change the culture? I'm not too familiar with WoW, but from what I know, there's not too many unusual features on 'em.

Demiurge out.
Yep, they're pretty just like generic fish-folk only they go 'Worble Worble Worble' when they attack. :)
 

Personally I'd just take Goblinoid stats, drop the Ride bonus and Darkvision, and instead add amphibious and a +8 Swim bonus instead. The CR should be okay (so long as you give a circumstance bonus to XP for encounters in the water, but that should happen for all amphibious critters).

Bingo, you get three sizes of fish-dudes. And the big ones are good at hiding.

Cheers, -- N
 


-- The WoW Murlocs are Aberrations, which I think is wrong. Plus they are just plain wonky as a supposed +0 LA character race (and their stats seem to go against the game - Int 10?!). But here they are quickly from Manual of Monsters (pp. 63-64)

Murloc
Medium Aberration
Hit Dice: 1d8+2 (6 hp)
Initiative: +2
Speed: 30 ft., swim 40 ft.
Armor Class: 14 (+2 Dex ,+2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +0/+0
Attacks: Bite +0 melee (1d6) and 2 claws -5 melee (1d4)
Space/Reach: 5ft/5ft
Special Attacks: --
Special Qualities: Darkvision 60', amphibious
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 10, Dex 15, Con 14, Int 10, Wis 12, Cha 10
Skills: Craft (netmaking) +4, Listen +3, Spot +3, Swim +8
Feats: Dodge
Environment: Blah blah
Organization: Blah blah
Challenge Rating: 1/2
Treasure: Blah blah
Alignment: Always neutral evil
Level Adjustment: +0

Amphibious (Ex): A murloc suffers 1d6 nonlethal damage each full day that it is out of water. (Goes on with more special rules)
Weapon Familiarity (Ex): Murlocs treat nets as martial weapons.
Skills: +8 racial bonus on Swim checks and can take 10 even when distracted or endangered. Can use a run action while swimming it it travels in a straight line.

Murloc Characters
-- Murlocs cannot wear rings, gloves, or boots. (huh? even wierdo demons can but if you have webbed limbs you are out of luck it seems).
-- Text implies (but doesn't rule) that they can only speak Murloc.
Attributes: +4 Dex, +4 Con, +2 Wis (yes you read that right ...)
Medium size
Base land speed 30 deet. Base swim speed is 40 feet.
60' Darkvision
+8 racial bonus on Swim checks
+2 natural armor bonus
Special Qualities (see above): Amphibious
Auto Language: Murloc
Favored Class: Scout (from WoW books)
LA: +0
 

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