-- The WoW Murlocs are Aberrations, which I think is wrong. Plus they are just plain wonky as a supposed +0 LA character race (and their stats seem to go against the game - Int 10?!). But here they are quickly from Manual of Monsters (pp. 63-64)
Murloc
Medium Aberration
Hit Dice: 1d8+2 (6 hp)
Initiative: +2
Speed: 30 ft., swim 40 ft.
Armor Class: 14 (+2 Dex ,+2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +0/+0
Attacks: Bite +0 melee (1d6) and 2 claws -5 melee (1d4)
Space/Reach: 5ft/5ft
Special Attacks: --
Special Qualities: Darkvision 60', amphibious
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 10, Dex 15, Con 14, Int 10, Wis 12, Cha 10
Skills: Craft (netmaking) +4, Listen +3, Spot +3, Swim +8
Feats: Dodge
Environment: Blah blah
Organization: Blah blah
Challenge Rating: 1/2
Treasure: Blah blah
Alignment: Always neutral evil
Level Adjustment: +0
Amphibious (Ex): A murloc suffers 1d6 nonlethal damage each full day that it is out of water. (Goes on with more special rules)
Weapon Familiarity (Ex): Murlocs treat nets as martial weapons.
Skills: +8 racial bonus on Swim checks and can take 10 even when distracted or endangered. Can use a run action while swimming it it travels in a straight line.
Murloc Characters
-- Murlocs cannot wear rings, gloves, or boots. (huh? even wierdo demons can but if you have webbed limbs you are out of luck it seems).
-- Text implies (but doesn't rule) that they can only speak Murloc.
Attributes: +4 Dex, +4 Con, +2 Wis (yes you read that right ...)
Medium size
Base land speed 30 deet. Base swim speed is 40 feet.
60' Darkvision
+8 racial bonus on Swim checks
+2 natural armor bonus
Special Qualities (see above): Amphibious
Auto Language: Murloc
Favored Class: Scout (from WoW books)
LA: +0