I don't mind being an Experiment at all.
SOme of the Skill sare useless in a computer-less World, as well as most feats.
I figured that they would be less advanced than the MEchanist as presented in FFG's DragonStar, and I added Alchemy and Open Locks (since they are always fidelling about with things). DOes this sound OK?
I'm not sure how you want to work any 'creations' as far a little Gnomish Clockwork Robots or Steam Powered Inventions go, but I'm sure it will be a Blast. And seeing as I'm a huge fan of his Art (Labyrinth comes to mind when thinking of this character, the little Goblin Piloting the Big Steamtank-Robot), I named him Froud, after Brian Froud.
Froud Galviminium
Gnome Mechanist
Alignment: NG
Str 10 +0 4
Dex 14 +2 6
Con 12 +1 2
Int 16 +3 10
Wis 12 +1 4
Cha 10 +0 2
HP 7
BaB +0
Fort: +1
Ref: +2
Will: +3
Init: +2
AC: 15/13 Flat/ 13 Touch
Move: 20'
Feats: Gearhead, Scent
Jury-Rig, Guerilla Repair, Minor Upgrade.
+2 Listen, Alchemy, Cast Ghost Sound, Prestidigitation, Dancing Lights each 1/Day.
+1 Vs. Kobolds & Goblinoids.
+4 AC (Dodge) Vs. Giants,
Small: +1 AC, +4 Hide, +1 Attack.
Skills: 44
Appraise 2/+5
Demolitions 2/+5
Concentration 3/+4
Craft-Metalsmithing 3/+6
Alchemy 2/+7
Prof-Engineering 4/+5
Know-Clockwork Robotics 3/+6
Know-Chemistry- 3/+6
Know-Mathematics 1/+4
Search 4/+7
Use Device 3/ +8
Disable Device 3/+6/8
Repair 4/ +9/11
Research 2/+5
Open Locks 1/+3
Spot <C>1/+2
Listen <C>1/+4
Move Silently <U> +2
Hide <U> +6
240GP
Master-Worked Mechanist's Tools (+2 Repair & Disable Device) <100>
Leather Armor <10GP>
Spanner (Heavy Mace) <12>
Light Crossbow <35>
20 Bolts <1>
2 Daggers <4>
Utility Belt: 50' Silken Cord & Small Grapnel, 3 Large Pouches *, Rings, <14>
Metalsmithing Tools hanging from Rings <5>
* Holds various Gears, Springs, Ball bearings, Scales <2>.
Backpack <2>
Crowbar <2>
Notebook & Quills & Ink <5>
2 Tindertwigs <2>
2 Sunrods <4>
Mule & saddle/gear/food: 1 week <15GP,3SP,5CP>
25 GP 6 SP 5 CP Left
Edited Hide, I hadn't added Dex in. +6 total.
Max Gold brought me up to 240GP.