[RERECRUITING] Clockwork, Steam & Sorcery


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I don't mind being an Experiment at all.
SOme of the Skill sare useless in a computer-less World, as well as most feats.
I figured that they would be less advanced than the MEchanist as presented in FFG's DragonStar, and I added Alchemy and Open Locks (since they are always fidelling about with things). DOes this sound OK?

I'm not sure how you want to work any 'creations' as far a little Gnomish Clockwork Robots or Steam Powered Inventions go, but I'm sure it will be a Blast. And seeing as I'm a huge fan of his Art (Labyrinth comes to mind when thinking of this character, the little Goblin Piloting the Big Steamtank-Robot), I named him Froud, after Brian Froud.

Froud Galviminium

Gnome Mechanist
Alignment: NG

Str 10 +0 4
Dex 14 +2 6
Con 12 +1 2
Int 16 +3 10
Wis 12 +1 4
Cha 10 +0 2

HP 7

BaB +0
Fort: +1
Ref: +2
Will: +3
Init: +2
AC: 15/13 Flat/ 13 Touch
Move: 20'

Feats: Gearhead, Scent
Jury-Rig, Guerilla Repair, Minor Upgrade.
+2 Listen, Alchemy, Cast Ghost Sound, Prestidigitation, Dancing Lights each 1/Day.
+1 Vs. Kobolds & Goblinoids.
+4 AC (Dodge) Vs. Giants,
Small: +1 AC, +4 Hide, +1 Attack.

Skills: 44

Appraise 2/+5
Demolitions 2/+5
Concentration 3/+4
Craft-Metalsmithing 3/+6
Alchemy 2/+7
Prof-Engineering 4/+5
Know-Clockwork Robotics 3/+6
Know-Chemistry- 3/+6
Know-Mathematics 1/+4
Search 4/+7
Use Device 3/ +8
Disable Device 3/+6/8
Repair 4/ +9/11
Research 2/+5
Open Locks 1/+3
Spot <C>1/+2
Listen <C>1/+4
Move Silently <U> +2
Hide <U> +6

240GP

Master-Worked Mechanist's Tools (+2 Repair & Disable Device) <100>
Leather Armor <10GP>
Spanner (Heavy Mace) <12>
Light Crossbow <35>
20 Bolts <1>
2 Daggers <4>

Utility Belt: 50' Silken Cord & Small Grapnel, 3 Large Pouches *, Rings, <14>
Metalsmithing Tools hanging from Rings <5>
* Holds various Gears, Springs, Ball bearings, Scales <2>.
Backpack <2>
Crowbar <2>
Notebook & Quills & Ink <5>
2 Tindertwigs <2>
2 Sunrods <4>

Mule & saddle/gear/food: 1 week <15GP,3SP,5CP>

25 GP 6 SP 5 CP Left

Edited Hide, I hadn't added Dex in. +6 total.
Max Gold brought me up to 240GP.
 
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Argent said:
One last question. Are we rolling starting wealth or how are you handleing it?

I knew that I was missing something. You all have the maximum startilng gold for your characters and can by general supplies out of that but any unusual equipment (ie, not in the PHB) will need to be run by me first.
 



I sent loxmyth a mail about my charachter earlier in the week and he replied to it yesterday, so it looks like it'll still go ahead. I just need to sort out my gear and some final bits for my background before I'm ready to go. Talking of gear how much cash does a psychic warrior start out with? I've lent one of my players the Psioncs Handbook and I can't find it in the SRD.
 
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Yeah this game kinda fizzled out so I put off finishing the character, but if Loxmyth posts that its still on, I'll finish him up.
 

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