[RERECRUITING] Clockwork, Steam & Sorcery

Chauzu said:
So... is this game still being planned?

Yup, it's still on. Sorry for the delay, but real life intervened. I will put up a Rogues Gallery thread today or tomorrow and the IC post will definitely be up by Tuesday or so. Thanks for being patient.
 
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Laws of Note

Duelling: Duelling must take place with two witnesses in addition to the duellers, and a duel not taking place on private property can only be initiated after dawn and before dusk. Illegal duelling is punishable by imprisonment for no less than three days or a fine of 50 gold crowns.

Orc Vendetta: All full-blooded orcs are not permitted within Camos' borders on the pain of death (beheading).

Half-Orc Amnesty: All half-orcs are not considered orcs under the Vendetta.

Foul murder: Killing not in self defence is considered foul murder. This is punishable by death (beheading), after a trial.

Hunting: Hunting on the royal or duchal grounds is considered poaching. Poaching is punishable by imprisonment for no less than five days and thirty lashes. Repeat offenses are punishable by removal of the left hand.

Witchcraft: Any person found worshipping/consorting with demonic gods is guilty of witchcraft. This is punishable by death, through the Trial of Purity.

Robbery: Stealing goods that total less than one hundred gold crowns is punishable by a fine of 25 gold crowns or 3 days of imprisonment. Repeat offences and larger sums of stolen goods are subject to the judge.

Treason to the Crown: Punishable by death (beheading).

Malicious Magickry: Using spells in a malicious way; ill-defined, but the spells of the school of Evocation are generally frowned upon. Punishable by fine of no less than 20 gold crowns, imprisonment or by death, dependent upon the circumstances.
 

The Faculty:

Bray Fodstokart - Headmaster of the University and Head of the Transmutation department. He is a perfectionistic Human who sets a high standard for his students and has a reputation for being extremely legalistic. It is rumoured that he had his own son thrown out of the Transmutation program when he failed maintain the minimum grade - by two points.

Artemis Vale - The Head of Natural Sciences. This half-elvin scientist is known for his constant good-naturedness and his not-so-secret rivalry with Professor Fallmere. He is the academic advisor of Linda Duxton.

Patience Carian Midwinter - A popular lecturer, Professor Midwinter has a motherly quality about her that her students have come to love. She is the head of the fledgling Mental Arts department at the university. Because of her speciality in divination and her extensive knowledge of the arcane, she is the academic advisor of Phowett Tilverton.

Herodotus Fallmere - Once a soldier in the Marguardin army, Professor Fallmere has become a lecturer of the antiquities, including martial history. While a stiff man socially, he has a wide area of expertise in matters of politics, mathematics, geography and warfare. Currently the human focuses on history, and is academic advisor to Larina Vilardy.

Baracus Delamara - A conjurer of great ability, the highly regarded human mage from Portos has written most of the important books in the area of conjuration. However, he is an aloof and grumpy man, and thus rarely has time to teach his classes. Because of his knowledge of alchemy, he was assigned as academic advisor to Elias Kaerlennon, but he foists most of his administrative duties on his assistant, Alloyce.

Nord Angstrom - A brilliant theorist in charge of the prestigous Mechanist department, Professor Angstrom is considered a natural technomancer and one of the pioneers of the field. He is also absent-minded and easily distracted, and because his student body is filled with Gnomes, the object of many pranks. He is the academic advisor to Forge Ironsong.

Fozwith Brackett - A gnome inventor who runs the Mechanist department under professor Angstrom's loose guidance. He is highly regarded and it is likely that he will soon replace Angstrom as head of the department. He is the academic advisor to Froud Galvinium.

Alloyce Quizzard - Technically a graduate student studying links between abjuration and alchemy, this bright gnomish young woman is the assistant to Professor Delamara. Delamara's shirking of duties mean that often, Miss Alloyce is the one students interact with. Her students find that she has quite the sense of humour and is rather easy to get along with.

Allasar Cronk - A jovial professor of magic. He also coaches the school's riding teams and has a good knowledge of animals.

Lady Rosalyn Loudbrook - Head of the Humanities, this professor is a minor member of the royal family by blood.

Ezra Summerkind - A professor in the Humanities department who is always running afoul of Lady Rosalyn.

Grin Poundhammer - The Dwarven head of Engineering. A gruff blustering man who his known as a slavedriver - but once you've gotten on his good side, he is an unshakable ally.

Tandrell Loom - The University Chaplain.

Tessel of Silverwood - An elvin enchanter of moody temperment.

Auswold Titon - A human of noble birth and born with the divine spark, he has nevertheless decided to teach Theology at the University.
 
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Okay, the Rogues Gallery thread is up here. . We'll try and keep comments to this thread and just character sheets on the other.

I intend to put up an IC thread tomorrow, and hopefully all the characters will be up by then.
 

Government:
King Asmus - An aging king whose visionary leadership helped end the Invasion. His health has been poor these last few years, but he still attends the council when he can.

Sherrif Barota of Baios - A pious no-nonsense man from Portos. Appointed Sherrif of Camos after the death of Persival the Elder.

Organizations at Large in Arcosia:

Longstock: The headquarters of the city guard. Sometimes used to refer to the guards themselves.

The Thieve's Guild (the Hornets): Originally one of two large theive's guilds in Arcosia, the Hornets wiped out the Hounds in a bloody turf war at the conclusion of the Invasion. The guild has been very quiet in the last five years, since Barota was appointed Sherrif and strung up a number of guild members in a righteous criminal purge. Included in their number was one of the guildmasters, the infamous Han Nickelby. The Hornets seem to have dropped out of their more overt activities like assassination and have kept a low profile.

The Spriggans: Called freedom fighters by some, criminals by others, the Spriggans are a organization consisting of a number of displaced Dwarven clans. Originally concerned with creating an underground that smuggled Dwarves out of Grimdale during the Invasion, the Camos chapter at least has taken to more criminal activity since the death of the last patriarchs.

Dogs of War (Herakletics): A Marguardin ascetic religious sect that worships the warrior demigod Heraklos. They see life as a neverending battle and seek a glorious death so that they will have earned rest in the afterlife and not be recalled(reincarnated) to this miserable existence.

The Mechanist Guild (Metalmen): An organization of wealthy merchants and mechanists, who basically lobby the king's council for more favourable legislation for industrial sectors.

The University: Built originally out of a small keep, the university has expanded outward, gaining layers of buildings and construction as the years went by and the prestige of the school grew. The university offers an excellent classical studies program, and is unmatched in the areas of arcane study and mechanics. Only the University of Mossgarden in Heneleh has a stronger bardic tradition. Arcosia beats out Mossgarden in arcane studies only because the city has attracted the best talents for both its faculty and its students and have access to much better facilities.

It also has access to its own race track and stables, and a field for physical activities.
There is a residence for each gender, set on opposite sides of the campus.

The City Districts:
Ravenscraig: The residential district which is the location of the school and the Horsehold race track.
Cockscombe: A poorer, slum residential district. Home to most of the lower-class citizens of Arcosia.
Rooksbridge: The industrial district, with the city's largest two largest clocktowers.
Swanbridge: A residential district, known for its beautiful parks. The River Westering dominates this district more than any other in the city.
Coventry: The magic quarter; the smallest of the districts.
Crowngate: A wealthy residential area surrounding the royal palace - the seat of local government.
Fishering: the market, commercial area.

Rainhold: The island penal colony, to the west of the city proper in the Unbroken Sea.
 
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Ok, I crunched through the characters and they seem fine except for a few things:

- Argent, you seem to be two over the 28 points. I have (accounting for racial bonuses) 2+5+2+16+2+3 which comes out to 30.

- Krug, I think you are over by one (1+5+2+5+10+6; which comes to 29).

Look for the IC thread tomorrow!
 

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