How do you guys handle a wizard wanting to do research to add an existing spell to his spell book? The rules are bit ambiguous to me on this front.
There is some implication that this would be same as researching a brand new spell, but the costs for this seem a bit too high especially when compared with scroll costs. It would cost 1000 gp and a week to maybe add a 1st level spell that you could buy on a scroll for 25 gp.
The other method seems to be implied with a rule variant for requiring wizards adding the two "free" spells to their books each level. This seems much more reasonable ... double price for paying an NPC to cast the spell. This is a bit cheaper than scroll prices, though close so it seems a bit more reasonable. It also takes a lot less time.
I guess a lot could dependon on how common magic was in your campaign, and what sort of library you had access to. However, it seems to me that the only real advantage a Wizard has over a Sorcerer is the ability to have near infinite spells in his spellbook to choose from each morning. If it is so hard to be nearly impossible to add too many new spells then you've basically eliminated Wizard as a class worth taking.
I was wondering how others handled this.
As a second part of this how do you handle the two free spells when characters go up a level in the middle of an adventure and aren't near a town?
Thanks.
There is some implication that this would be same as researching a brand new spell, but the costs for this seem a bit too high especially when compared with scroll costs. It would cost 1000 gp and a week to maybe add a 1st level spell that you could buy on a scroll for 25 gp.
The other method seems to be implied with a rule variant for requiring wizards adding the two "free" spells to their books each level. This seems much more reasonable ... double price for paying an NPC to cast the spell. This is a bit cheaper than scroll prices, though close so it seems a bit more reasonable. It also takes a lot less time.
I guess a lot could dependon on how common magic was in your campaign, and what sort of library you had access to. However, it seems to me that the only real advantage a Wizard has over a Sorcerer is the ability to have near infinite spells in his spellbook to choose from each morning. If it is so hard to be nearly impossible to add too many new spells then you've basically eliminated Wizard as a class worth taking.
I was wondering how others handled this.
As a second part of this how do you handle the two free spells when characters go up a level in the middle of an adventure and aren't near a town?
Thanks.