malchus said:That's a lot for a single feat.
Moridin said:One thing I really thought was fun were the "synergy buff" spells, which are suites of four spells that have extra effects when 2 or 4 of them are up on you at once. Anyways, point being, WotC is definitely encouraging us designers to think outside the box with nearly every aspect of the game.
:\ Yuck. Folks buff up more than enough as it is.Moridin said:One thing I really thought was fun were the "synergy buff" spells, which are suites of four spells that have extra effects when 2 or 4 of them are up on you at once.
frankthedm said::\ Yuck. Folks buff up more than enough as it is.
The unlimited feature winds up somewhat balanced under the assumption a player only sees X amount of combat rounds per day. Being able to do something 15 times a day or 10,000 times a day does not make a lot of difference under that assumption. I am not keen on it because those make magic too reliable as a tool.Li Shenron said:Unlimited spells are not for me. Unlimited destructive spells are even worst.
(BTW I dislike Swift/Immediate actions as well, not all innovations are good IMHO)
Don't get me wrong, the idea of spell comboes is a nice one, it is just when the best opening move in every combat is a dispel magic, I think there may be a problem. I think wotc realized this when they made the epic rules considering a few of the creatures had greater dispel built into them.jcfiala said:I agree with frankthedm here - the idea of spells working together in synergy is a cool one, but the added complexity seems to outweigh the benefits to the game. And it's a lot of spells to have memorized to cast on the same fellow, too.
Cor Azer said:To be fair, it's a single feat and a spell slot, possibly a high-level slot if you want the ability to be appropriately powered for your level.