RESIDENT EVIL Game [Complete]


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Please note this additional damage:

Jac Acid DMG: 1
Amisha Acid DMG: 1
Mike Acid DMG: 1
Isaac Acid DMG: 1
Anders Acid DMG: 1
 
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Maria:
HP: 140
AP: 20
Eq:
- Tableleg
- Pair of shears
- Bottle of cleaning agent [used to soak curtain]
- Bottle of whiskey [given to Yuri]
- 2 Candles
- Matches [used 1 to light the torch]
- Torch [Curtain + Tableleg]
 
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Amelia is requesting the bottle of wiskey from Maria

She will try and disinfect the wound with the alcohol and patch it up the best she can afterwards.

She is using every last bit of knowledge to make the best of what she is looking at now and of what Isaac is presumably gonna tell her about how it feels and how he experiences it and stuff.

Knowledge checks please :p

After that all Amelia will use her skills to boost morale a bit and tuck everyone some good spirit under their belts. Time to use some of that morale boosting crap of the charismatic hero :p

Amelia is using Inspiration and Coordinate to boost everyone for a few moments and give them good spirits. [Does this cost action points btw?]
 
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The Forsaken One said:
Amelia is requesting the bottle of wiskey from Maria

She will try and disinfect the wound with the alcohol and patch it up the best she can afterwards.

She is using every last bit of knowledge to make the best of what she is looking at now and of what Isaac is presumably gonna tell her about how it feels and how he experiences it and stuff.

Knowledge checks please :p

After that all Amelia will use her skills to boost morale a bit and tuck everyone some good spirit under their belts. Time to use some of that morale boosting crap of the charismatic hero :p

Amelia is using Inspiration and Coordinate to boost everyone for a few moments and give them good spirits. [Does this cost action points btw?]


Action points are to guarantee success I believe - but I'm not sure since I don't have my book with me at the moment. I'll have to look that up when I get home.

I'm thinking of changing around the ability of the first aid kit. I don't know abuot you, but it pretty much sucks. You can only use it once and at the moment for nothing any of you can really use it for (help stunned etc..people) What do you guys think? Any ideas for that?
 

Personally, I'd recommend determining a number of uses, and then deciding that it can heal for like 1d4 or something per use depending on the skill of the user.

You know, in the RE games a first aid kit was just a pouch to basically hold first aid sprays.
 

mistergone said:
Personally, I'd recommend determining a number of uses, and then deciding that it can heal for like 1d4 or something per use depending on the skill of the user.

You know, in the RE games a first aid kit was just a pouch to basically hold first aid sprays.

yes

If you check out the D20 Modern boon, there's nothing in between the first aid kit and the medical kit either.

I was thinking this. A table to determine how much you can heal per first aid kit usage and skill roll for the Treat Injury.

DC 5 - heal 1 point
DC 10 - heal 1d4 points
DC 15 - heal 1d6 points
DC 20 - heal 1d8 points
etc....

Hey...be-careful there or else you might see this...

"You glance down and notice bunch of pots holding green leafy plants and a red one."

:D
 

I agree that the first aid kit in D20 is pretty crappy. I like the treat injury skills in Star Wars.

Perhaps it could act like the material component for the person healing, then the medic would use a treat injury / heal check (don't remember which it is - I'm at work) with the amount of success providing a recovery of damage (i.e. up to 10 on the check: 1 point, 11-14: 1d4, 15-18: 1d6, 19-22: 1d8, 23-26: 1d10, 27-30: 2d6, etc.). The kit has a certain number of uses/supplies.
 


Keia said:
I agree that the first aid kit in D20 is pretty crappy. I like the treat injury skills in Star Wars.

(don't remember which it is - I'm at work)

yes I like the way star wars handles it, I'll probably do it similar to that.

and btw....we are bad...bad...posting from work and all....

:o :p :)
 

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