RESIDENT EVIL Game [Complete]

KitanaVorr said:
That's the spirit. :D


I'm off for today, sorry that I can't post another update now that the pace starts to pick up again.

My last post indicated that Michael would help Yuri. He'll do so even now that the Corporal is kind of 'busy working'.
Michael will "Aid Another", Taking 10 on his heal check. Basically, he'll carry the candle wherever Yuri goes, and hands him the stuff he needs, holding things, applying pressure when needed etc. Is that ok?

Fanog
 

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I kinda liked the one post a day pace that we set in combat and everything seemed to move smoother and everyone wasn't running around trying to do too much (including me).

Is there anyway that we can keep the one post a day set-up that way we don't do too much before the TDM can clarify the situation?

I know that some things were glossed over (the scan of the room to see if anything changed, closing the doors, etc.) and I think the one post per person per day (or at least per TDM update) will clarify our actions - possibly saving lives (okay, okay, maybe at least extend the torture ;) )

Keia
 
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Keia said:
I kinda liked the one post a day pace that we set in combat and everything seemed to move smoother and everyone wasn't running around trying to do too much (including me).

Is there anyway that we can keep the one post a day set-up that way we don't do too much before the TDM can clarify the situation?
<snip>
possibly saving lives (okay, okay, maybe at least extend the torture ;) )

Keia

I can always just give you another combat situation....tee...hee....

well the TDM only updates once a day so once a day is a good posting rate if you want to do actions. Conversations though can be posted as often as the conversationalists want to post.
 

House Rule

Treat Injury: Works as indicated in the book with the following exceptions regarding the First Aid Kit

First Aid Kit:
- A full kit has 4 uses. Once you use it, then its gone.
- Allows you to heal hit points
- Without First Aid Kit all Treat Injury rolls will be at (-4)
- dazed, unconscious, or stunned characters have DC 15

DC+Treat Injury Roll
<10 1
10-14 2, stablize dying character
15-19 1d4+1
20-24 1d6+2
25-29 1d8+4
30+ 2d6+6

Medical Kits work the same except it can be used only once per hour and can restore 1d8+4.

Surgery Kits work the same except that I'll be more lenient on the fatigue. Max 6 hours of fatigue, -1 hour per point over the DC the surgeon. It can only be used once per 2 hours.


Ok...I'll go with these rules for now and see how they work.
 
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Again....TDM update
Please note this additional damage:

Jac Acid DMG: 1
Amisha Acid DMG: 1
Mike Acid DMG: 1
Isaac Acid DMG: 1
Anders Acid DMG: 1
 

Keia, you're probably right. When the time for one update is less fixed (i.e. outside of combat), I find it hard to 'guesstimate' how much could be done in one update. I sometimes get carried away a bit. So much is happening, that I feel I have to react to. I think keeping to one post a day would be good I hope we'll settle in to a more or less constant pace, so I can get a feel for how much I could try to do in one post.

Kitana, I'm a little confused about the Healing house Rule.

KitanaVorr said:
First Aid Kit:
- A full kit has 4 uses. Once you use it, then its gone.
- Allows you to heal hit points
- Without First Aid Kit all Treat Injury rolls will be at (-4)
- dazed, unconscious, or stunned characters have DC 15
Without the kit, all Treat Injury rolls are at -4. Are there things that you just can't do if you don't have a first aid kit present, or is anything possible that you could do with a first aid kit (albeit with the -4 penalty)?

The IC update seemed to suggest that Yuri and I could only heal 4 persons, period. Could we try to heal the fifth person with a -4 penalty, or is he/she just screwed?

Fanog
 

Originally posted by Fanog
Kitana, I'm a little confused about the Healing house Rule.

Without the kit, all Treat Injury rolls are at -4. Are there things that you just can't do if you don't have a first aid kit present, or is anything possible that you could do with a first aid kit (albeit with the -4 penalty)?

The IC update seemed to suggest that Yuri and I could only heal 4 persons, period. Could we try to heal the fifth person with a -4 penalty, or is he/she just screwed?

Fanog

Well, you can't heal people without the tools of the trade so you cannot treat an injury without something to assist you in treating that injury (bandages, medicine, etc)

Without the first aid kit all you can do is try to stabilize someone, wake them up from stun or daze...etc at a -4 penality. Or in this case, treat their acid - if you can get access to something to wash it off with

The First Aid kit, Medical Kit and Surgical Kit are the only ways you can restore hit points. Unless of course you run across something else that you might use craft(pharmecutical) on that might allow you to create something to assist in that. (hint hint)
 

ATTENTION ATTENTION!!!!!

I updated the TDM post because I completely forgot about this.

I'm going to assume for now that nobody dumped whiskey on their wounds.

FYI for the characters who have ranks in any of the sciences..... Acid Chromic - found in certain household cleaners with mixed with alcohol has a chance to explode.

In fact, any oxidizer such as chromic acid, nitric acid, hydrochloric acid, chloral, potassium nitrate, potassium permanganate, etc., mixed with the readily oxidizable substances, such as oils, phosphorus, ether, turpentine, dry organic substances, tannin, sugar, sulphur, the sulphites, vegetable powders, glycerine, alcoholic or ethereal tinctures result in explosions.

so don't blow each other up yet please

:D
 


Kitana, thanks for the explanation. Let me see if I got this straight:

For some applications of the Treat Injury skill, a first Aid Kit is required. Healing hit points would fall in this category. This removes one 'use' from the kit for each attempt.

For other uses, a First Aid Kit is useful, but not essential. You still need improvised equipment, though. Once you have that, you can make the check at -4. If you do have a first aid kit, you can make the check at no penalty, and remove one use from the first aid kit for each treatment.

Is that it?

Fanog
 

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