ThirdWizard
First Post
Recently a PC used Diplomacy to try to convince some NPCs to accompany them into a lich's territory. He rolled really well so the NPCs felt really bad about not going with them.
Not with Diplomacy. With bluff all you need is a mildly plausable lie and the ability to keep the lie snowballing until his daughter has obviously been in congress with satan himself and is a DAMNED SOUL BEYOND REDEMTION! Now good smith! Kill the witch now, before she wakes and reads in your mind that you know her blasphemous secrets!Henry said:To use an extreme example (and get away from Turanil's example ) all the convincing in the world won't make the kind-hearted peasant strangle his daughter in her sleep... unless he's already entertained the possibility.
Corsair said:Remember, one person's idea of helpful is not always the same as someone else. If you use diplomacy on a prison guard and he becomes helpful, perhaps the most he does is gets you clean sheets and extra food.
Jürgen Hubert said:Now, I don't have a problem with him being a master smooth-talker. But still, I'd like having some way of allowing high-level NPCs a chance to resist his eloquent ways and not just help him out every time he opens his mouth...
Kid Charlemagne said:Friendly doesn't mean he's still not obligated to kill you.
Corsair said:I don't recall his name, but the "helpful" entry for the lich 'living' in the cemetary is something like "offers to turn the PC into an intelligent undead".
Jürgen Hubert said:I have the following problem:
One of the PCs in my group is good at the Diplomacy skill. In fact, he is very good - he gets a +18 bonus at 7th level. So he can talk pretty much anyone into being reasonably friendly (or at least indifferent) to him.