Oryan77 said:
I agree with a previous poster on this...it's hard to give advice without knowing if you really were fair with the ruling or if it was pretty half-assed. With 3e, I've learned to stay very close to the rules with very very little house rules. 3e gave birth to all kinds of new rules lawyers in D&D and it's just too hard to please everyone with custom rules. I had to learn to be a rules lawyer DM just to keep players from arguing with me during the game. 3e players are sticklers for the rules and that's just the way it is :\
See, I can't get behind validating this tendency. I'm far from a proponent of d20-based D&D, but I do believe it can be used to good effect - if the first thing you do is to rip this particular canard (that "this is 3e so we, the players, get to call out the DM if he changes something") out by the roots.
Overall, assuming the OP is on the level, I'd say it's about one more bad session until find-a-new-group time. I have a real problem with the idea that somebody'd turn up for a game - presumably one they're not paying the DM for, but rather one he's prepared on his own time out of a desire to show the group a good time - and straight up bitch about it.
Granted, I'm from the era of "DM as dread ruler of the table, fall before him and weep", but all the same the social contract goes both ways. I don't see most players spending a week's worth of lunch hours and TV time to provide 4 hours of fun for the group, so if I want to change the way something works, you can damn sure bet you're going to give it a shot - and if you have concerns, there are 164 hours during the week when I'm
not in charge to bring it up. NOT at the table.
On the difficulty issue - well, while I'm not, as a rule, all that sympathetic to folks that want D&D on "easy mode", that
is some peoples' playstyle, and it's a valid way to play the game if that's what rings your bell. However, that doesn't mean that you're obligated to run it that way just because the players want it. (FWIW, even players who want a challenge will usually ask for more than they get; it's the nature of the human animal.) If you're not going to be fulfilled by running a game that hands the world to the players, they need to find somebody that will be - you're not a trained monkey, it's not your job to jump through hoops for their amusement. Likewise, you may need to find a group of hardcore roleplayers that wants the kind of challenge you're ready to provide.
Here's what I'd suggest - take from it what you will: Cheat on them. Not like fudging dice rolls cheat, but tell them there's no game for a week; you're running a one-shot for some other gamers that day. (If you can actually find people you'd like to game with, even for a day, you may be in better shape if you end up dumping the group. Or just get in touch with another group and give
their DM the chance for a night off, and to actually play for once!) Run a game for these other folks, the way you want to run it. Give yourself a change of scenery, so to speak; shake the dust off. See what kind of feedback you get from the other group. If the reviews are rave, you know it's not just you that's the issue. And if the experience is better for you, maybe that's a sign you'd be better off with more appreciative players. Meanwhile, your regular group gets to cool their heels for a night and think about how great it is to have a dedicated DM. Maybe, just maybe, the next week they're docile as kittens, buy you pizza and carry your books and stuff. You never know.
YMMV.
