Vaalingrade
Legend
That's what the spray bottle is for.Typically, I will growl and bare my teeth.
That's what the spray bottle is for.Typically, I will growl and bare my teeth.
I just realized that the Wangrod Defense is the exact same argument as the Thermian Argument, but is the player-version, instead of the usual/standard DM/story-builder version.That being said, it's still not a free pass to be a wangrod...
My table does neither of those, and both. We focus on it being a ROLEPLAYING game and roleplaying GAME equally (or as equally as humanly possible). We don't ignore the roleplaying aspects of the game, and don't ignore the game aspects of it. And, IMO, that's kinda the intent of D&D 5e. The Three Pillars of the Game focus on Roleplaying (primarily Social Interaction, and a bit the other two of the pillars), as well as the game-aspects of the game (primarily from the Combat pillar of the game, but also a bit from the other two pillars).Good example.
To me, it shows the difference in focus people have. Is it a ROLEPLAYING game or a roleplaying GAME. The people who want to run through their character searching this cupboard or that tend to focus on the roleplaying aspect, whereas the people who want to throw dice and have the document appear where they happen to be looking tend to focus on the game aspect. Neither is wrong, of course, but it is a divide that explains a lot of things gamers butt heads about.
Roleplaying is about:Those things are literally opposites so we must be defining these things entirely differently. Flesh this out and try to explain more of what you mean.
From this comment and your choice of what to bold for emphasis, I think you may have parsed @loverdrive ‘s comment differently than they intended. It seems like you interpreted them as posing two options: “pixel hunting”, and “glossing over unimportant details when it comes to portraying, exploring and developing a character,” and asking if there’s a difference between them. But I believe their intent was instead to present the two options: “pixel hunting” and “glossing over unimportant details,” and asking if there’s difference a between them when it comes to portraying, exploring, and developing a character.Those things are literally opposites so we must be defining these things entirely differently. Flesh this out and try to explain more of what you mean.
I'm assuming the default. As the intro to the DMG says "The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game. "
While shocking, there is a reason behind this that you ignored; the amount of players in the hobby far outnumber the number of DMs. If you've met more bad players than bad DMs, to me, that almost definitely came from that fact. There are simply a greater number of players than DMs, so there being more bad players than bad DMs is likely because of that. I personally believe that a player and a DM have roughly the same natural inclination towards crappy behavior at the table, so if there were more players than DMs, you'd naturally see more bad players than bad DMs. However, bad DMs can often cause more harm than a bad player can, simply because DMs have more control over you and your characters than a fellow player does.Once more, in more than 40 years of playing all over the globe, I have never met a really bad DM (in that sense, I had beginning DMs or people who were simply not as good as DMing as others, but no "bad" DM) - whereas I have met plenty of bad players (in the wangrod sense, if nothing else, and I know I've been one to some DMs - something that I really regret in retrospect, and that I have vowed a long time ago never to do again whatever the DM).
Of course a rollplayer would say that. But everyone knows that a true roleplayer touches all the desk drawers in elaborate detail, performs annoying fake British accents* in first person, and wastes their spells and/or actions against the troll to prove that their not a dirty metagamer!Roleplaying is about:
Whether we pixelhunt and describe every damn thing the character touches in greqt details, or we gloss over irrelevant and unimportant stuff ,— it's completely tangential to any of these goals.
- Portraying the character with integrity
- Exploring the character and who they really are, deep inside
- Developing the character and showing how the events of the game changed them
I, both as a game master and a player, give exactly zero ####s what drawer does the character check and in what order. This doesn't give me any new info.
While shocking, there is a reason behind this that you ignored; the amount of players in the hobby far outnumber the number of DMs. If you've met more bad players than bad DMs, to me, that almost definitely came from that fact. There are simply a greater number of players than DMs, so there being more bad players than bad DMs is likely because of that.
I personally believe that a player and a DM have roughly the same natural inclination towards crappy behavior at the table
so if there were more players than DMs, you'd naturally see more bad players than bad DMs. However, bad DMs can often cause more harm than a bad player can, simply because DMs have more control over you and your characters than a fellow player does.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.