billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Does it matter that they’re not if it’s possible they could be?Is everybody here still playing the original campaign they were in when they first picked up a d20?
Does it matter that they’re not if it’s possible they could be?Is everybody here still playing the original campaign they were in when they first picked up a d20?
This is misplaced. D&D is never played without a goal -- the rules may not tell us what goal, but they don't do anything unless a goal is in mind. They are conflict resolution rules -- they don't do anything without a conflict. Once a conflict is established, we have win conditions again.It isn't that simple - D&D, with life-or-death stakes, task-focus and tactical orientation bring us to a naive conclusion that life, or success at some task, equals a win. But D&D is a game that's remained fairly close to its wargame roots, and we can look farther afield and find that the win condition is our choice, not defined by the game - Ten Candles is an example of this, in that the characters WILL DIE, and will not have any indication if anything the try to achieve before death will have an impact on the fictional world. It isn't a game about achievement, it is a game about what happens as you try.
And I've said this all along, while another poster denies it.the win condition is our choice, not defined by the game
So that would have been, huh lemme think, 1987 perhaps using the Moldvay box and B2. Loved it, but it hasn't been running for 34 years. I think it lasted about two or three months if memory serves.Is everybody here still playing the original campaign they were in when they first picked up a d20?
Oh. Someone on here was telling me that the game is infinite? They must have been chatting bs.I think it lasted about two or three months if memory serves.
Help me! I can't stop playing this game. I'm stuck in a no-win scenario! I wish I could say "Game over, man! Game over!" but I just can't. Please, somebody, help me.Is everybody here still playing the original campaign they were in when they first picked up a d20?
Wait, you're redefining infinite? Interesting approach, but it doesn't actually change anything. You can call your game infinite, but that doesn't refute the points made.Well, yes; sooner or later all the players and the DM are bound to die of old age. For these purposes, however, I'm defining infinity to mean the rest of my life; and though I've yet to succeed*, every campaign I've ever started has been done on the basis of "I intend to run this for the rest of my life provided people - including me - are interested in playing in it".
* - ongoing campaign is, obviously, still ongoing; so success/fail state remains TBD.
I've already addressed this argument.@billd91 beat me to the punch with the analogy of a sports team, or league. Players come and go, individual games are won and lost as are season championships and so forth, but the intent of all involved is that the team (and-or league) will go on forever.
Not all teams and-or leagues succeed in that intent, of course; but nobody ever starts a team or league with the intent of only operating for a fixed number of years.
Does it matter that they’re not if it’s possible they could be?
Seems to me as though another difference is that who won in most games is decided at the end of the game. In D&D, that's not generally the way it works. At most, the win/loss conditions may serve to end the game.The win conditions or goals of play for D&D and most RPGs are different from other games in that the participants decide them, often during play, and they'll probably change at many points. But that doesn't mean they don't exist.