Ovinomancer
No flips for you!
I honestly think a lot of this is learned and not desired. I get this because I have players in my group that when we play D&D are very much color in the lines players, but when we play a game like Blades are fully into it. Unless you get players to try something different, and with clearly different expectations and outcomes (which usually means a different game from a familiar one), it's really hard to say that this is a player thing.Thing is, its not usually that tidy. Most players don't want no input; they just have sharp lines where they want their input to stop (often anything beyond the reach of their character's actions, and almost always beyond the extent that directly bears on their character's backstory) and anything beyond that makes them uncomfortable and requires them to engage with parts of the game existence that, if they put it bluntly, if they wanted to do they'd be a GM.
I don't think its so much "passive" as "sharply bounded."
Not that it can't be. I mean, I very much know people like this. I'm just saying you cannot just make this claim as a blanket statement.