RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III


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"Gold matters not -- only the destruction of this foul place is of any concern." the paladin says solemnly.

Inwardly, Coraine recites a common mantra drilled into his head at the academy,"Treasure, wealth, a paladin craves not these things...."
 
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Trevor Champlaign hp:36/36

Trevor says in a stage whisper, "Let's press on to the west here. We don't want any vile creatures to cut off our escape route! Not that we're likely to use it for that with Coraine in the lead...."
 

You push through the bronze doors to the west, and enter a hall much like the one you were just in. Here though, the images overwhelming show the power of Water. Floods wiping out towns and villages, people being drown, and other images of horrible death and destruction caused by Elemental Water. The passage turns south, and your way is barred by another set of great bronze double doors.
 

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Kurt's demeanour sours further as he takes in the images. It's almost as though steam is escaping his ears as his frown deepens and his grip tightens on shield and sword.

It's clear that who ever of these cultists confronts them is going to be getting a some very thorough treatment of the flesh and soul.
 

Trevor Champlaign hp:36/36

"We'd better find some cultists in need of 'the Treatment' with a quickness, or else I think ol' Kurt here is going to strip his gears!"
 

The bronze doors swing open to reveal a huge hall, some forty by ninety feet, with a ceiling arching up some thirty feet overhead. The many butresses and arches for a tracery of shadows above your heads. The floor and walls are covered in slabs of polished stone, apparently azurite and malachite from the swirls of blue intermingled with deep green. Some magic has evidently been placed here, for a soft and cloudy luminosity of greenish hue seeps from the walls and floor. It floats lazily in the air, giving the impression that the whole chamber is deep underwater. This impression is enhanced by the bronze doors, fountain and other works; all are covered with verdigris. Even the damp air carries the scent and taste of the sea.

In the center of the western wall is a great sheet of bronze, a bas relief of an underwater vista; it depicts seaweed, shells and various forms of marine life. The head of a grotesque fish-like thing projects from the center, a most hideous visage. Its ghastly maw emits a stream of water, which falls into a tiered series of four basins. The fourth and largest never seems to overflow.

In the center of the hall is a bronze "altar" with many marine creatures sculpted upon it in bas relief. It is about four feet hight and ten feet in diameter. Its top is concave, its basin filled with water. The bottom of the basin is filled with a mix of small seashells, gleaming coins and sparkling gemstones.

Across from you is a wide alcove, in which stands a grotesque statue of bronze, expertly sculpted to depict a writhing, amorphous agglomeration of fish, eels, octopi and other marine monsters. The idol stands nearly nine feet tall, and nearly as broad, forming a bulky globular mass supported by thick tentacles. The alcove behind it is some ten feet deep, its back wall covered with a shifting drapery that appears to be fashioned from seaweed and water!

In each corner of the hall is a triangular plynth extending about twenty feet upwards. Atop each of these columns is a gargoyle-like statue crafted of bronze, and covered with verdigris.

A feeling of deep and pervasive evil creeps over each of you as you take in the wonders of the chamber.
 

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Trevor Champlaign hp:36/36

"This is just a guess, you understand, but, uh, do you fellows suppose that we've stumbled into the Evil Temple of Elemental Water?" Trevor has a very refined gift for the obvious, as you've no doubt noticed by now.
 

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