RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III


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Coraine steels himself against the pain and channels his divine connection to bring the ogre low.

Then he steps backwards into the doorway to reduce the number of enemies hacking him to bits.

ooc: smite evil on ogre +3 to hit +5 damage, then 5' step backwards into doorway.
 

Combat, Round 3 Summary

"Verdis! Get that fleeing guy!" calls Kurt, pointing directly at the human who just opened the door in the room where Coraine is fighting. The cleric then spontaneously casts and shuffles in behind Coraine [Q89] to touch the paladin and heal some of his wounds.

As directed by the Cleric, Verdis lofts more arcane energy. The blast grazes the target, inflicting some damage but not dropping him.

Knowing that his companions can handle their foes, Trevor moves back into the south room, to the edge of the pool. His shield and sword clang to the ground as he begins preparations for diving into the water.

Alright, let's see, if you can do that again... Dara thinks, and takes a step back from the door. Then the sorceress casts another Web spell into the room.

Ragnok growls, steps forward, and chops at the ogre with a mighty overhand strike. Norryjar sinks deep into the brute's chest, and the ogre collapses to the ground as the dwarf pulls his weapon free in a shower of gore!

Coraine steels himself against the pain (though Kurt's healing has taken some of the sting from the wounds), and seeing the ogre fall he switches targets and slashes at the bugbear. His aim is off, and his blade strikes nothing but air. He steps backwards to reduce the number of enemies hacking him to bits.

The bugbears adjust position, one striking at Coraine, and the other going after Ragnok. Neither can penetrate their foe's defenses.

The bugbears in the webbing struggle to break free of their bonds, but only one seems to make any progress.

The fleeing human moves through the open doorway and out of sight.

The other human cleric, obscured by webs, cannot be seen.



PLAYERS: Post round 4 actions.

PC Initiative: 18
Enemy Initiative 14

I had to make changes to a few of your actions based on combat developments.

Combat Summary
Verdis - eldritch blast [RT] vrs Human "a" 20 (hit), damage 9
Dara - 5' step, cast web
Ragnok - 5' step, Norryjar vrs O Natural 20 (threat), confirm 22 (critical), damage 38
Trevor - Will save vrs suggestion 9 (fail), move, drop sword, unready shield
Coraine - Longsword vrs Bugbear 1 Natural 1 (miss), 5' step
Kurt - move, drop Comprehend Languages for Cure Light Wounds, healing Coraine 13 hit points
Bugbear 1 - 5' step, longsword vrs Coraine 15 (miss)
Bugbear 2 - 5' step, longsword vrs Ragnok 13 (miss)
Bugbear 3 - [ENTANGLED] Reflex save vrs web 10 (fail); STR check 21 (success)
Bugbear 4 - [ENTANGLED, NO MOVE] Reflex save vrs web 09 (fail); STR check 08 (fail)
Bugbear 5 - [ENTANGLED, NO MOVE] Reflex save vrs web 13 (fail); STR check 18 (fail)
Bugbear 6 - [ENTANGLED, NO MOVE] Reflex save vrs web 11 (fail); STR check 09 (fail)
Human a - move, disappears from sight
Human c - [ENTANGLED] Reflex save vrs web 18 (success); does a little something something.


PC Status
Coraine 32/44

NPC Status
Bugbear 1 -7
Bugbear 2 -7
Human a -15
Human b -30
Ogre -68

-- MAP --
 

Attachments


Dara

Dara casts a spell to protect herself, and readies her sword to be able to strike, once the first foes get closer.

OOC: Cast Shield; draw sword.
 

"Where did Trevor go?" Kurt asks Ragnok as he swings his longsword at Bugbear 2.
[sblock=ooc]I presume the bugbear has cover against Kurt's attack through the door, but I haven't included that in the dice roll.[/sblock]
 



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