• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

"Excellent! Thank you, kindly, Gracious Lord Burne."
 

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Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

OOC: Trevor can sense that this dude doesn't really care for him, for some unknown reason. (I mean, let's face it, Trev's just a real PRINCE of a guy! :) ) But, for his part, Trevor kinda likes Lord Burne, and will endeavor to not irritate their host any further than he apparently already has.
 


Verdis

The Warlock whispers to the dwarf, "The business about Nulb was just a ruse in case any temple spies lurk about. In the morning we make a show of preparing to journey to Nulb, but our goal is once again the temple."
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Unable to hear Verdis's whisper to Ragnok, Trevor remains befuddled by why in hades they want to go to Nulb. I mean, YUKKK! :-S
 



The solider called Dansom, a heavily bearded man in chain armor and a much patched cloak, leads you back downstairs, to the "ground level" of the tower (the main entrance being a level above this one). The walls are thicker here, and all sorts of barrels and crates are stacked against the walls...supplies of food, drink, oil and weapons. There are no windows or arrowslits, the place lit only be oils lamps in wall cressets. There are a score of bunks in the room, most of them unoccupied, though it seems a couple of off-shift shoulders are catching some sleep.
 


Into the Woods

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