RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

"I've long felt that we missed something in that tunnel. Another look is as good a use of our time as any while we wait for the temple residents to calm down."
 

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Ragnok leads the way through the thick forest, circling around the Temple so as not to be seen by any forces that may have marshalled when you triggered the alarm. It takes an hour or so to make your way unseen through the thick trees to where you can peer out at the broken tower.

The tower is shielded from the Temple entrance by the grove of twisted, evil-looking usk trees just north of the Temple Proper. The way appears to be clear for you to make your way from the woods and into the tower.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP17/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

"Funny....I never before thought of trees as having any particular ethos, but, then again, these twisted, gnarled, hideously ugly things do give the impression that they are burning in hell right now, don't they?"
 

Ragnok just grunts at the young soldier's observation.

Hmnh! Come on, let's check the approach for traps."

OOC: Ragnok will assist Trevor, relying on his dwarven sense to detect any unusual stonework.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP17/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Trevor gets to work checking for traps with Ragnok's assistance. He doesn't say much, just pointing and looking, with the occasional, "Here, put your full weight right over here and jump up and down!"

:D (just kidding!)
 


Trevor finds no traps. In fact, the shell tower still looks exactly how it was the last time you visited. The bodies have been cleared away, but the blood and debris from the earlier fights are still visible. Without incident, you make your way into the chamber containing the trapdoor leading below. It opens to reveal a 3' square shaft, iron rungs set in the wall.
 


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