RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

OOC: Ok, I expected Rhun to possibly have an issue with this, but not YOU, Boddy! :) If possible, Trev will hold a stack of two tiles and break both at the same time in one round. If that can't be done, then let's just start with one, and I'll have the option (perhaps) to do it again next round. Very well, one this round and one next round.
 
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COMBAT - Round 2 thru IC 16

Trevor moves back down the corridor, and takes shelter behind Kurt. He pulls a healing tile from a pocket and crumbles it in hand, sighing as a warm pulse of healing flows into his body. With the exception of a little exhaustion, Trevor feels almost completely refreshed.

Ragnok runs full pelt past his friends, ending up alongside Coraine. He eyes the wizard hungrily but mutters to the knight, "Watch the demon! You can bet that mongrel spellcaster's got something up his sleeve."

The demon though merely watches the unfolding action silently.

Falrinth continues to chuckle. Although you get the feeling that perhaps this wizard is a bit unstable in mind, his powers seem impressive nonetheless. Arcane words flow from his mouth, as his hands go through intricate gestures, and a crackling wall of flames suddenly appears before Coraine and Ragnok, overwhelming them with its heat, and burning at their flesh.





Round 1 updated above.

Initiative Count
24 Trevor: move, use tile of cure light wounds healing 6 points of damage
21 Ragnok: run
16 Falrinth: cast wall of fire, causing 8 damage to Coraine and 6 damage to Coraine
14 Coraine:
14 Kurt:
14 Spiritual Weapon:
07 Verdis:
04 Dara:

PC Status
Trevor 28/30
Dara 19/34
Verdis 19/27
Ragnok 24/41
Coraine 29/44
Kurt 30/38; spiritual weapon r1/5
 
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OOC: Leif, please repost whichever action Trevor is actually going to take this round. You have two contradictory posts above.

Also, Trevor may only use one tile per round. The same rules apply to them as do to standard healing potions.
 

Ragnok runs full pelt past his friends, ending up alongside Coraine. He eyes the wizard hungrily but mutters to the knight, "Watch the demon! You can bet that mongrel spellcaster's got something up his sleeve."
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP12/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Trevor's actions:

Move: to D/E 75 and hides behind Coraine.
Standard Action: Use a healing tile (this was his first of two, I think)
 

[SBLOCK=Smart Initiative Trick]Stop the current round after Falrinth has acted and immediately begin a new one looking like this...

Initiative Count
--- round 2 ---
14 Coraine:
14 Kurt:
14 Spiritual Weapon:
07 Verdis:
04 Dara:
--- round 3 ---
24 Trevor:
21 Ragnok:
16 Falrinth:


That way, we only got one PC block instead of two, which will speed things up a bit, while being effectively the same order. :)[/SBLOCK]
 

[sblock=For Thanee]
D'oh! Why didn't I think of that? Thats for the suggestion...I will make it happen.
[/sblock]
 


Combat - Round 2/Round 3

OOC: I really, really apologize for such a long lull in the action. Hopefully, I can now get everything back on track. Thanks for all of your patience.

Coraine looks over at Ragnok and winks. To die fighting evil is a worthy cause, is it not? With that, the knight charges through the wall of flame, scorching himself but throwing it all at the mage before him. The knight's blade deflects off some sort of mystical force protecting the wizard.

Kurt curses quietly to himself as the wall of flame erupts before them. He immediately unleashes a further Sacred Purification to aid his companions before moving forward as far as the intense heat will allow, waiting for something to develop. His summoned weapon harries the spellcaster, but fails to strike a solid blow.

The warlock takes to the walls and runs up to the ceiling and moves close to the fire, but hesitates unwilling to roast himself just yet. He pulls out a potion of curing and holds it ready before steeling himself to make the run through the flame.

Dara pulls out the scroll from her pack and casts one of the spells from it.

Trevor remains behind Kurt.

Ragnok chuckles at the young knight's spirit. Feeling the healing surge through his body, he looks back and nods at Kurt before rushing, screaming, through the flames. He charges at the misbegotten magic user, Norryjar raised like a crackling doom. The blade strikes true, and draws blood from the wizard, but doesn't cause nearly the damage Ragnok expected...it feels as though the man's skin is made of stone.

Falrint steps away from his foes, and raises a hand, sending a cone of flame searing at the two already singed warriors. Unable to avoid the flames, Ragnok is overcome and collapses to the ground. Coraine remains standing, but realizes he is on his last legs before he too falls.




Round 2 thru initiative count 16 updated above.

After the last round, a wall of fire now burns between Falrinth and the party. Please take a look at the map, and let me know your actions. ALL PCs may post their next round of actions prior to Falrinth acting again.



Initiative Count
--- round 2 ---
14 Coraine: charge action, takes 13 damage from wall of fire, longsword vrs F [PA3] 18 (miss); reflex save vrs DC16 12 (fail), takes 14 points damage
14 Kurt: sacred purification heals 5 points, 5' step. Ready move action.
14 Spiritual Weapon: attack vrs F 16 (miss)
07 Verdis: move, retrieve potion
04 Dara: use scroll, cast resist energy (fire)
--- round 3 ----
24 Trevor: move
21 Ragnok: charge action, takes 17 damage from wall of fire, waraxe vrs Falrinth 29 (hit), damage 17; reflex save vrs DC16 9 (fail), takes 14 points damage
16 Falrinth: cast burning hands, damage 14


PC Status
Trevor 30/30
Dara 24/34
Verdis 24/27
Ragnok -2/41
Coraine 07/44
Kurt 35/38; spiritual weapon r2/5


[sblock=Opponent Status]
Falrinth -7
[/sblock]


--- MAP POST ---
 
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Coraine looks over at Ragnok and winks. To die fighting evil is a worthy cause, is it not? With that, the knight charges through the wall of flame, scorching himself but throwing it all at the mage before him.

OOC: Use fighting challenge to gain +1 to Will saves and +1 to attack/damage against F. Charge through the wall (5 fire damage before the +CL damage) at F with Power attack of 3: AC 18, 16hp.

Staus: Test of Mettle: 7 rounds, Fighting Challenge: 8 rounds
 

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