RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

As the roaring flames begin to subside, and the acrid, gray smoke begins to clear a bit, you find that the last two ogres are apparently dead...killed by heat and smoke inhalation. The northeastern chamber is a wreck, with everything that it contained burned or still burning. Rugs, bedding, tapestries, furniture are all blackened and charred.


OOC: I'll get your search results up...hopefully tonight, maybe tomorrow.
 

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You quickly set about searching the area, and looting the bodies of the fallen. While you're not sure if the sounds of battle would carry far enough to be heard, certainly the foul-smoke from the fire has begun to filter through the Temple's airways...whether it will bring new foes to challenge you is anyone's guess.

In the pouches and purses and pockets of the ogres and bugbears you find a small sum of coins (all types) and a few ornamental and semi-precious gemstones. With this work done, you set yourselves to searching the adjoing chambers in a clockwise motion. You search thoroughly, though none of the rooms are all that interesting:

The northeastern chamber is a complete wreck, the mosaic covered walls now blackened and burned to the point that you cannot make out the scenes that they once depicted. The floor too is mosaic, though it is burned even worse, blackened and covered with many charred skins, hides, rugs and carpets. The bedding, furniture, and everything else is all similar blackend and burned.

The southeastern room is unlit, though torches sit unlit in wall brackets. The stone is a dull ochre color, with a high arched ceiling. A large iron brazier heats the chamber, and a large wooden table and pair of benches sit near the south wall. Three piles of bedding and a couple of chairs round out the furnishings. During the search, Trevor finds a secret door in the east wall, which can be triggered by pressing a small catch.

The southwestern room is similar to the one to the southeast, but with mottled rust and moss green stonework. A cabinet reveals some edible foodstuffs: Dry biscuits, a wheel of sharp cheese and some smoked meat. A few bottles of wine finish off the selection. In one corner of the room though is a javelin of very fine make, its shaft carved with the ancient glyphs symbolizing lightning.

The northwestern room, the lair of the armored brute, is furnished much the same as the others. A huge pile of bedding, a table, several chairs, an unlit fireplace, a keg of ale, and a large iron bound chest. The mosaics here are just as sick and twisted as the others you've seen in the Temple, but also show strange, almost humanoid fungal growths, which is something you've not seen elsewhere. Trevor sets to work on the chest, finding no traps, and after working the lock for several minutes manages to get the thing open. Within are several heavy sacks of coin, a small pouch of gemstones, and four potions in a leather carrying harness.

OOC: This assumes no interest in any of the normal weapons or armor:

Loot Found
PP: 76
GP: 1279
SP: 1455
CP: 2612
3 carnelians (40gp value each)
15 miscellaneous agates (10gp value each)
3 bloodstones (60gp value each)
4 citrines (50gp value each)
2 iolites (70gp valueeach)
1 tourmaline (120gp value)
Electrum armband (30gp value)
Silver belt buckle (15gp value)
Gold ring set w/bloodstone (65gp value)
Javelin of Lightning
Silver skull cloak clasp (value 35gp)
Potion of Darkvision
Potion of Cure Serious Wounds
Potion of Bull's Strength
Potion of Blur
Ring of protection +2

I will update the map this weekend.
 

Trevor Champlaign

"A fair assortment of foodstuffs that we have here, but, given these environs, I find myself not even the least bit interested in either food or drink at the moment. Think you that we have defeated all of the denizens of this portion, or should we expect others return soon?"
 

Verdis

The warlock remains vigilant as other search lest the smoke and noise attract more dungeon denizens. He holds handkerchief to his mouth and nose in hopes of filtering the worst of the smoke. "We should get moving soon," he announces.
 

Dara

“Right, lingering here can't be the best idea for sure. Let's pack this up and move on,” Dara agrees, while wondering what direction they were actually headed currently... further in or out.
 

Kurt scratches at his currently unwashed goatee. "I've not much in the way of spells left," he says.
ooc: some 1st level stuff and that's it! All 2nd and 3rd level gone.
 

Ragnok claims the healing potion. And he restocks the portable wine cellar.

"That's all I need for now. Let's check out what's behind the secret door before withdrawing to rest!"
 
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Trevor Champlaign

Trevor sighs and takes his place in the procession toward said door, looking for signs of traps or other surprises as he goes. "You want to shave that caterpillar off your chin, Kurt? I've got a nice sharp blade you can borrow..." ;)
 


The secret door opens to reveal a narrow passage that leads some twenty plus feet to dead end in another stone wall. Ragnok easily finds the catch that triggers another concealed portal, though. All is quiet from the other side of the wall.




--- MAP ---
 

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