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RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

Wailing, the dwarf flings himself at Kurt. He aims a vicious kick at the cleric's head before stooping to wrest the gem from him. He then stands, exultant, and turns back to Dara with a snarl on his face, ready to blast her from existence.
 

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Corraine is put aside by the strange turn of events. Ragnok, fiend! I've always found your beard scraggly and your ways foul! Leave these others out of it! He puts himself in the dwarf's way as best he can.

OOC: Test of Mettle to draw Ragnok's ire and move to w/in 5'.
 


Combat Round 1 update above

As quickly as it began, the battle is over. Burne's spell paralyzes Ragnok, and Coraine and two of the tower guards quickly subdue the enraged dwarf. Within seconds, Ragnok has his weapons removed from his person and is securely bound and gagged, with two guardsman standing over him, their longswords bared.

Kurt climbs to his feet, the gemstone in hand. Seeing this, the wizard moves to his desk, and retrieves a smallish lead box from a drawer. He quickly moves toward Kurt, his silk and samite robes swishing about him, opening the box to reveal a velvet lined interior. "Please place the gem inside, if you please?"
 
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Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Trevor, still numbed by what he has just witnessed take place between his friends, is grateful that Burne appears to know just what to do so that everyone's sanity will hopefully be fully restored. He smiles and sighs deeply.
 

Dara

“He is still a friend and an ally, be sure that you do not harm him,” Dara says to the guards as she sheathes her own weapon, then turns towards Burne. “I'm glad that you have found a way to restrain him without bloodshed. Now we can only hope, that the influence of the gem can be lifted from him. But what to do with that gem? Shouldn't we destroy it?”


OOC: Two natural 20s against Ragnok. That gem was not meant for him! :lol:
 

Verdis

The warlock puts the scroll away and considers this latest turn of events. "Yes, I think destroying that gem is best. Anything that could so redily turn a trusted ally against his friends is too dangerous to keep around."
 

Kurt frowns as Lord Burne offers the open box. but he places the red gem inside, anxious to have it out of harm's way.

"What would you do with it now?" he asks as the Lord closes the lid on the temptation.
 

Burne closes the box, takes a small key from his pocket, and locks the box. Then he hands the box and the key to Kurt. "The gem is obviously a powerful force of evil. This box should shield you from its emanations. It should be guarded for now, and it seems that you possess the strength of will to resist its temptations."

Turning, he nods to the guards. "Take the dwarf to the dungeons, and treat him well. His actions were no fault of his own." As the guards drag the still struggling dwarf down the steps toward the dungeon, Burne turns back to the rest of you. "My guess is that the effects should wear off shortly now that the gem can no longer influence him. We will keep him secure, and keep an eye on him, until then. It would not do to let him loose before we are sure."

Burne moves to pour himself a large snifter of brandy, and then sits heavily in a padded chair nearby. He sighs, and takes a large gulp of the potent liquid. "It will take a couple days to add the enchantments to your items as requested. My apprentice and I shall also take some time to research this gem and what its true purpose may be. I do not believe destroying it is a simple matter, such as smashing it with a hammer...it is an artifact of evil, and not easily overcome."

Burne takes another gulp of his brandy. "In the meantime, I suggest you make whatever other preparations you may need to continue your assault against the Temple. The general store may carry some useful items, and Ostler Gundigoot might have a few as well. He has a tendency to collect interesting items, if you know to ask. If you need to exchange coin for gems or such, the moneychanger may be of interest as well. And the village folk are always glad to see adventurers with coin." He smiles at you.

"Return here at sundown, two days hence, and your items should be ready. I hope to be able to tell you more of this gem at this time as well."
 
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Dara

“Thank you, Lord Burne.”

Dara then, since she hasn't had the opportunity yet, describes what enchantments she would like to have on her equipment.


OOC: Will have to see what is affordable in addition, but the twilight enchantment for the armor definitely makes sense. I will post that in the OOC later.
 

Into the Woods

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