First off: sorry to start a new thread because I know for a fact this has been covered on here but searching on the app doesn't work and opening the thread via the internet takes me to the homepage.
I know there is no rules on resting in armour which is strange considering the amount of detail this game goes into rule wise. I'm going to introduce the donning and doffing of armour to make my characters consider more wisely when resting in the wilderness. Currently the rules provide the following pros and cons.
Sleeping in armour pro: ready for battle if attacked in night
Removing armour to sleep con: takes forever to don armour if attacked in night (10 rounds minimum) and minus AC
(So they'd just always sleep in armour right?)
So I want to include pros and cons for both to make them choose wisely, detailed below.
Sleeping in armour pro: ready for battle if attacked in night
Sleeping in armour con: some sort of minor exhaustion
Removing armour pro: well rested (no exhaustion)
Removing armour con: takes forever to don armour, minus AC
My question is; for minor exhaustion I was thinking give them disadvantage on all rolls until next well rested. Is this too harsh?
Sent from my HTC 10 using EN World mobile app
I know there is no rules on resting in armour which is strange considering the amount of detail this game goes into rule wise. I'm going to introduce the donning and doffing of armour to make my characters consider more wisely when resting in the wilderness. Currently the rules provide the following pros and cons.
Sleeping in armour pro: ready for battle if attacked in night
Removing armour to sleep con: takes forever to don armour if attacked in night (10 rounds minimum) and minus AC
(So they'd just always sleep in armour right?)
So I want to include pros and cons for both to make them choose wisely, detailed below.
Sleeping in armour pro: ready for battle if attacked in night
Sleeping in armour con: some sort of minor exhaustion
Removing armour pro: well rested (no exhaustion)
Removing armour con: takes forever to don armour, minus AC
My question is; for minor exhaustion I was thinking give them disadvantage on all rolls until next well rested. Is this too harsh?
Sent from my HTC 10 using EN World mobile app