Darkness
Hand and Eye of Piratecat [Moderator]
So did I, but that was somewhere around 1990.Greylock said:it sounds like his players got their start in CRPGs.
So did I, but that was somewhere around 1990.Greylock said:it sounds like his players got their start in CRPGs.
Dark Jezter said:If the group needs a safe place to sleep in the dungeon, your party's wizard only needs to know two words:
Rope Trick
drnuncheon said:Note for rope trick: the window is invisible, which means it can still be detected, although it is a DC 40 Spot check. detect magic or see invisible would make it show up, though, and if I had just suffered an attack from a set of opponents who then mysteriously vanished, you can bet I'd be using those spells if I had any kind of access to them.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
cmanos said:Keep track of time. Clerics pray for spells at a particular time of day. If they choose dawn, they can't get spells back until dawn. Even if they rest from 10am-6pm and pray, they won't be able to get their spells back til dawn...12 hours later.
Odds are, if a Wizard has only been awake for 6 hours or so, they aren't going to be able to get a good 8 hours rest needed to relearn spells.
Davelozzi said:True, but by the same token, odds are that if you put it to your players like this, they will respond by saying "okay, we sit in the empty room until we're all nice and tired, and its only eight hours before dawn, and then we'll sleep".
Ogrork the Mighty said:Of course, a good DM will consider adding safe zones to a dungeon that will allow the PCs to rest when necessary.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.