S
Sunseeker
Guest
Restrictions give campaign flavor, but add little in the core rules. If the Bladesinger class exists in multiple worlds, why is it universally limited to elves? Sure, it's cool to think that the elves in one world may keep their secrets but why does this hold true in other worlds?
If you want to restrict your own game, that's easy to do, but it's difficult to remove restrictions, especially when they're hard-coded into digital tools. It's simple to tell your players that only elves can be bladesingers, it's no so easy to tell the character builder that your home game allows dwarves to be bladesingers.
I really don't see how restrictions benefit the base rules. If a class isn't special without saying that you have to be a super-spechul snowflake while playing it, then that class has issues.
If you want to restrict your own game, that's easy to do, but it's difficult to remove restrictions, especially when they're hard-coded into digital tools. It's simple to tell your players that only elves can be bladesingers, it's no so easy to tell the character builder that your home game allows dwarves to be bladesingers.
I really don't see how restrictions benefit the base rules. If a class isn't special without saying that you have to be a super-spechul snowflake while playing it, then that class has issues.