Bagpuss
Legend
Whatever, you're all just mad. He uninvited you from his birthday party too. And, his dad can beat up your dad!
But I got him a present and everything... well I'm going to unwrap it and play with the Lego myself!!
Whatever, you're all just mad. He uninvited you from his birthday party too. And, his dad can beat up your dad!
I don't get breaks at work... but my friends that work office jobs tell me 15 minute breaks and hour long lunch breaks refresh them during the day.So wait a second here... You don't recover at all when you stop for a five minute breather? And stopping to cook and eat lunch leaves you just as exhausted as before you stopped? Or as if you ate on the run?
If the adventure lets players rest after every encounter perhaps it's not a symptom of the system being broken as much as the adventure being broken?
it is a reasonable strategy, which is why players like to do itSome have indicated that this system inherently causes players to overexert themselves in every encounter, and then immediately rest. To me this seems like a reasonable strategy, assuming the players are able to actually rest.
there are enough who will give you pushback on this, just take a look aroundWhat I don't see is the assertion that the system inherently provides players an opportunity to rest. If you don't want your players to take a short rest between encounters, don't let them!
That would be Gary Gygax.At some point in the last 50 years someone explained Hit Points in D&D as an abstraction of fatigue, injury, and even luck all mashed into one.
My group and I like the Gygax model which is a combination of physical and abstract.Losing a few HP could just mean you got a little more tired during the fight. (Of course, this could also be from the time when one to-hit roll simulated the effectiveness of an entire minute of combat rather than a single flurry of blows or swing of the sword.) In a world where a 100 HP warrior is equally effective when fully healed or down to 1 HP, the mechanic of recovering HP by "healing" during a short rest still makes sense. If you can remove yourself from actual strenuous activity for some time you can catch your breath, stretch out that cramped leg, bind the cut on your arm, wipe the gore out of your eyes, etc. all represented by recovered HP.
Not to mention that nobody ever has to go to the bathroom. =]People in this topic got really livid at the idea of never having to sleep, but it's like, y'all aren't likely tracking food or water, and almost assuredly aren't doing disease, wounds, or navigation, so why the hang up on resting? It's silly and as mentioned previously I'm positive it's because people misunderstood what I was arguing for and kept hammering in on the point even after it got clarified.
The argument @Emberashh is putting forward is a very flawed one. If the existence of one thing that is unrealistic meant that nothing realistic was important or had meaning, we wouldn't have any realism at all for the game. There would be no trees, no oceans, no humans, no anything resembling reality.Not to mention that nobody ever has to go to the bathroom. =]
Generally our group tracks resources like food, water, ammunition, etc. only when it's interesting to the plot. We focus on adventure and storytelling more than accounting. Still, resting up between battles always seems to be a natural part of our stories. Everyone's stories are different, and changing the rules to suit your style is as old as the game. However, I still see value in the game codifying popular concepts so the majority can play it as written the minority can change those rules to suit themselves.