Results for Brain in a Jar Experiment

Muaythaidaddy

First Post
Thanks to everyone who pitched in with ideas about the Brain in a Jar on the other thread. While I haven't added levels of Psion to this little guy yet, I still want to get opinions on him.

Alright, after playing around with it a bit, I've come up with this. Now, there are no hard and fast rules for something like a Brain in a Jar controlling a construct, such as an Iron Golem, so I had to go ahead and just assume that the BiaJ is mentally controlling the construct's body.

Basically, what we have here is a normal iron golem with a BiaJ mounted on top of the shoulders. I've added the Evolved Undead template to the BiaJ once and have also advanced the BiaJ to 9 HD. The evolved template gave it a +2 to charisma and it gained another +2 to charisma through advancement, moving it's charisma from 16 (+3) to 20 (+5). The physical stats belong to the Iron Golem, while the mental stats belong to the BiaJ. Fort and Ref saves belong to the Iron Golem, while the Will Save belongs to the BiaJ. The BiaJ dictates alignment as well. Because of advancement, there were some skill changes and feats were added as well.

Concerning the golem's breath weapon, I know that the posionous gas usually comes from the mouth of the golem and, since there is no golem head here, that there usually wouldn't be a breath weapon. However, I envision a vent of some sort on the creature's chest that can release the breath weapon instead, under the control of the BiaJ, of course. Thoughts?

I think that one of this creatures biggest weaknesses was that it can still be turned by clerics as if it were an undead creature. Do you thuink this is right? Is turning more of a spiritual compulsion or a physical thing. Since the BiaJ is in mental control of the golem, dictating it's actions, I am imagining that if someone successfully turns the Biaj, then they turn the golem. Thoughts?

Also, would it be prudent to place a glassteel spell on the BiaJ portion of the creature?

As for CR, I have the following - Iron Golem CR 13, BiaJ CR 4, Advanced Template +1. How about the advancement? What will this creature's CR be?

Anyways, here's what I have so far. Thoughts are very appreciated to get this little guy ironed out.


Iron Golem with mounted Advanced Evolved Brain in a Jar

Large Construct and Tiny Undead

St
33 (+11)
Dx 9 (-1)
In 16 (+3)
Ws 12 (+1)
Co -
Ch 20 (+5)

Hit Points: 129 (body) and 51 (head) (18D10+30 HD and 9D12 HD)

Armor Class: 30 (size (-1 size) dexterity (-1 dexterity), natural (+22 natural); touch 8, flat footed 30

Fort. Save +6
Ref. Save +5
Will Save +11

Neutral Evil
Speed
: 20 feet
Size: L (12 feet tall)
Initiative: -1 (dexterity)

Melee Attack: +23
Most Common Attack is 2 slams (+23 melee; 2D10+11, crit 20, X2)

Skills: Bluff +11, Diplomacy +11, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (the planes) +9, Knowledge (psionics) +15, Knowledge (religion) +12, Listen +9, Sense Motive +7, Spot +13

Feats: Ability Focus (dominate person), Alertness, Iron Will, Turn Resistance

Special Qualities: DR 15/adamantine, breath weapon (DC 19, 1D4/3D4 con damage), immunity to magic, mind thrust (DC 16, 2D10 damage), madness (1D4 wisdom), rebuke undead (as a 9th level cleric), psionics (suggestion (DC 18 ), telekenesis (DC 20) 3/day; dominate person (DC 22) 1/day), greater dispel magic 1/day, fast healing 3 (head only), turn resistance +4 (feat), low-light vision, darkvision 60 feet, construct traits - immunity to poisons, stunning, sleep effects, paralysis, disease, death effects, necromancy effects, not subject to critical hits or ability drain.

NOTES:

The Advanced Undead template gives him the greater dispel magic ability 1/day, as well as the fast healing 3 for the BiaJ portion. The body retains the construct traits and because of feats and ability advancement, most of the DCs for the special abilities have improved.

In creating this thing, I used Libris Mortis, Monster Manual and the Player's Handbook.
 

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This is looking pretty tough to me. I'd probably put the BiaJ in the chest of the Golem and have it looking out through holes or glassteel windows. Spot checks to see that there is something in the golem. That way it just looks like a golem instead of a 'hit the weird thing on top that is obviously controlling the golem.' If the party doesn't know about the BiaJ, their tactics will be much different, and changing gears during combat is a nice stretch for any party.

Evolved Undead is a nice template, but levels of psion would be nastier for the same CR bump, and a lot more flexible/utility for the BiaJ. You can always pick up the 'resist turning' feat, whatever it is called, to help from being turned, but it's usually not a problem, clerics have trouble turning high level bad guys IME.

Also, it would make more sense to me if the BiaJ was in/on a flesh golem/bone golem/other undead related golem type. It would lower the CR so you could add the Psion to the brain, and would fit the flavor a little better maybe. Maybe three identical golems, one contains the jar...but which? I just see the iron golem as eclipsing the BiaJ, who should really be the star of the encounter.
 



I believe Savage Species has a 'symbiotic' template that might be perfect for something like this.

Either way, it looks very cool!

I would say that turning the BiaJ turns the golem, however.
 

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