Re: Boots of Swiftness
I'd peg Climb as being the right slot; both gloves and boots can be appropriate for climbing; look at slippers of spider climbing, or imagine bounding spryly as a mountain goat. In fact, nimbleness and quickness is just as much a function of your feet as of your hands; think of trying to dance or tumble without feet.
Don't get me wrong - all of these arguments are rational. The only reason that I steered clear of them was because it's probably not the way they'd be costed officially re: slots. But I think 381K (at +30 ft.) is good - let's go with it. Still very desirable, but not quite such a no-brainer as the current 256K.
I think I could go with 200,000 + bonus cubed x 400...100,000 + bonus cubed x 200 for shields...250,000 + bonus cubed x 500.
It's weird - I'd really just like a 200K flat epic surcharge and I'm strangely set on it. More so than any particular progression for swords (I think I'd be just as happy with bonus^3 x 500, say). It's a kind of universal demarcation, in some ways a substitute for the x10 multiplier.
Terminus est, or something. It could be included at the head of a table of item prices without breaking the simplicity of subsequent formulae.
Except... Are the headbands of intellect going to be a problem? Changing to the new pricing formula allows the characters to afford a headband +6 better than before, resulting in a +3 to the save DCs. I think that should be OK; instead of having this weird floating GSF, they'll have a headband instead. And resistance saves are priced on the same scale, so NPCs and PCs alike will have higher saving throws, and so it will all cancel out.
Maybe, but creatures without the epic resistance items are going to feel the pinch more. I guess we can adjust if we feel it necessary. It might be nice to include conversion notes for character wealth to both UK's system and the ELH system, when we finally settle on it.
**
I'm just curious:
Staff of Necromancy
This staff allows use of the following spells.
Circle of death (intensified, 2 charges, DC 29)
Create greater undead (1 charge)
Finger of death (improved heightened to 16th, 2 charges, DC 34)
Soul bind (improved heightened to 16th, 2 charges, DC 34). The soul trapped through the use of the soul bind spell is trapped in the staff rather than a gem. Only by breaking the staff can the souls be freed.
Caster Level: 27th;
Prerequisites: Craft Staff, Craft Epic Staff, Intensify Spell, Heighten Spell, Improved Heighten Spell,
circle of death, create greater undead, finger of death, soul bind; Market Price: 1,505,312 gp; Cost to Create: 1,290,156 gp + 14,303 XP.
DCs don't apply any more to staves; another example of a half-arsed update to 3.5 in the epic SRD. It looks pretty whacked, anyway. Whatever. I'll try and cost this assuming AMC and MF were used to construct it. I hate pricing staves - they're far too complicated; AFAIK different functions must have the same (highest) CL: I haven't seen staves with multiple CLs listed.
Soul Bind is 16th-level - that's AMF x 7 and MF, which means a 32nd-level caster. 2 charges per use. Base price is (750 x 16 x 32)/2 = 192,000.
Soul bind is expensive (1000gp/HD) - we have no idea as to HD limit for the staff, however. Let's say 30HD. 30,000 x no of charges/2 = 750,000 gp. Subtotal for this function is
942,000. Ouch.
Finger of death is a second function (multiple similar abilities) so 0.75 x (750 x 16 x 32)/2 =
144,000
Circle of death is double empowered and maximized so it's costed as a 13th-level spell. It also uses 2 charges per pop. It's a tertiary function. Base price is 0.5 x (750 x 13 x 32 x)/2 =
78,000.
Create greater undead is uses 1 charge per use. It can create devourers (600gp material component. 600 x no of charges = 30,000. OK. 0.5 x (750 x 8 x 32) = 96,000. Subtotal =
126,000
I make it
1,290,000 gp, CL 32, and assuming a 30HD cap on
soul bind. Can you see any problems with that?
It would be a #1 item for a 37th-level character. Sorcerers with the Master Staff epic feat really stand to benefit from items like this - a sorcerer can otherwise ignore the Necromantic aspect of his repertoire, maybe focussing on Enchantment and Evocation instead. He just burns slots through his staff. I like this - it really opens up a sorcerer's options. And at 37th level, a save DC 26 + modifiers still really bites for
finger of death. I have to say, if I were making this staff, I'd up the HD limit on
soul bind to 40 HD and burn 3 charges to make it work. It would shave a little off the price, as well.
Edit: If Master Staff works with staves which contain spells which normally require expensive material or XP requirements, we'll need to revise it.
Edit: Powerful domain-oriented staves would be cool.
Staff of destruction,
staff of the sun etc.