- For me, this has been a huge issue at higher levels in 3.x.Wizard overpower - Fighter lameness: Is this really an issue?
Laundry Spell List - Gone are the days of any spellcaster with a dozen and a half of spells, with rules they don't have in their hands, spending their five minute round deciding "What should I cast?" Or, "What should I prepare today?" "Wait, let me look up the rules for the spell I want to use." Having every single rule on a single line, on your character sheet or on a card, is so empowering. The options are limited, yes, but all those spells you had did most of the same thing.
I never said that they were the ones using the wands, just that wands of curative magic could be used to heal their wounds. Typically, the cleric or druid was the one administering such aid. In the end, it still results in the same thing - the PCs can continue adventuring however grievous an injury they may suffer, and have a way of rationalizing it apart from simply closing one eye. Rather than the fighter simply standing up after 5 minutes and announcing that he is fine despite being trampled by the tarrasque...
Yes, I know about the supposedly abstract nature of hp. But I do play games where the PCs actually get hurt, or trade blows with their enemies, get mauled by ferocious beasts, continue fighting on despite having multiple arrows sticking out of their bodies, and so on, coming out of combat generally worse for wear. Their low hp literally means that their life is hanging by a thread, and they are in dire need of healing magic. This is something a simple "rush of adrenaline" or "5 minute rest" can patch up, or when it is just not practical to say "Yes, I know that mechanically, the foe hit your AC. But in actual fact, he missed."
Fighters and their pitiful skill list was another issue, I concur. Which is why I have played only warblades since the release of ToB...![]()
After six sessions of KotS, I can't think of a single aspect of 3.x that I miss in the least. Good riddance.After four months of play, both as a DM and as a player, I realized that there are many things in 3.x that I'm not missing that I didn't expect to not miss.
So you thought you'd miss Inappropriately leveled animal companions, Wands of cure light wounds, Too many skills/cross-class skills, and Level-drain and rust monsters?After four months of play, both as a DM and as a player, I realized that there are many things in 3.x that I'm not missing that I didn't expect to not miss. In some cases, they're things I didn't realize didn't really work until they were gone and the game improved for it.