This is a simple and elegant solution. Only problem is that 4th and 8th levels are now dead levels. Not a huge problem but...eh.How about:
Stop increasing ability scores with level
Add a static bonus to attacks and NADs with level.
Add a static bonus to AC in light armor with level.
I think this would end up widening the gap between optimizers and casual players. For the sake of theory though, how would this idea go? Maybe 2 pb points at 4th/8th, 4 points at 14th/18th and 6 points at 24th/28th...Make the stat increases at 4th, 8th etc. point-buy.
If the extra NAD bonus equals the item's enhancement bonus, isn't that too many bonuses? Low NADs only lose 3 points by 30th level, so handing out +6s in exchange for ability bonuses makes these items a must-have for every NAD for every PC. Or am I misunderstanding?One idea that I had looked at previously was an item-based solution: Heavy Armor for the Non-AC Defenses
I thought the point of 4e is that you shouldn't need any particular feats to remain competent? Also, splitting your ability boosts between 3 abilities may or may not be wise but to a lot of casual players boosting only 2 is the most obvious course of action. I am likewise under the assumption that one of 4e's goals is to make obvious choices equally valid with not-so-obvious ones.As I said above, everything else washes out. Frankly, this is a min/max problem. The character who neglects one of his defenses in order to max out an attack stat is just inviting trouble. Don't have a defense bonus below +1 at 1st level, and don't forget to improve your defense stats as you level up. And spend a feat or two to shore up your weakness. It's not that complicated.
Then why are you posting in my thread?These kinds of responses always crack me up. I got the point, I just do not agree that it is an issue.
The example you gave missed the point. If you got the point, why you chose an example which ignored it is beyond me.These kinds of responses always crack me up. I got the point, I just do not agree that it is an issue.
I think this would end up widening the gap between optimizers and casual players. For the sake of theory though, how would this idea go? Maybe 2 pb points at 4th/8th, 4 points at 14th/18th and 6 points at 24th/28th...
What the designers intended is for everyone to hit at a roughly consistent 50% rate -- not for rolling the d20 to ever become a wrist exercise.
Well, I would expect a PC's primary and secondary ability score bonuses to equal or exceed the bonus to non-AC defenses from these items, so most PCs would have two non-AC defenses that would not benefit from them. A few PCs who have primary and secondary ability scores that contribute to the same non-AC defense would benefit from two, but only a PC with very balanced ability scores (e.g. no single modifier above +1 for 1st to 5th level item, +2 for a 6th to 10th level item, etc.) would benefit from all three.If the extra NAD bonus equals the item's enhancement bonus, isn't that too many bonuses? Low NADs only lose 3 points by 30th level, so handing out +6s in exchange for ability bonuses makes these items a must-have for every NAD for every PC. Or am I misunderstanding?
Ah I see; I misunderstood.Well, I would expect a PC's primary and secondary ability score bonuses to equal or exceed the bonus to non-AC defenses from these items, so most PCs would have two non-AC defenses that would not benefit from them. A few PCs who have primary and secondary ability scores that contribute to the same non-AC defense would benefit from two, but only a PC with very balanced ability scores (e.g. no single modifier above +1 for 1st to 5th level item, +2 for a 6th to 10th level item, etc.) would benefit from all three.
Only as messy and difficult as it is at character creation.Point buy would be messy and difficult.
How so?Also it would stop players from increasing their primary stats, and end up making their attack values lower by 1 per tier.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.