azhrei_fje
First Post
I agree with the others who said to play what you want to play.
If your DM is strict about details (as I am!) such as vision, weight, encumbrance, and so on, don't play a human. Much of the Crater Ridge Mines is done in the dark. I would think that a dwarf paladin would be good for that reason.
The party I DM currently has the following:
half-orc barbarian
dwarf paladin (St. Cuthbert)
gnome wizard
dwarf wizard
human cleric (St. Cuthbert)
halfling rogue/wizard
This has been a very good mix for them, although we have a new player joining the group and they existing players all told him they want him to play a *TANK*! I admit that I've had 5 PC deaths and the group has gone from level 4 to level 7 (they *just* reached 7 during the last session).
This group puts the dwarf paladin out front as a "scout", so to speak, and the dwarf wizard in the rear, to "watch their backs". The paladin has a griffon as his special mount, so at the end of their "day", they load all their loot onto the griffon and the paladin dismisses it. In some ways, better than a haversack.
A PC with a high Wisdom might do well to take a single level of monk (+2 on all saves, add Wis modifier to AC) if they can get bracers of armor or a wand of mage armor. A single level of cleric with the Magic domain would allow the use of all divine or arcane items (unless prevented by level requirement; things like wands become usable).
If your DM is strict about details (as I am!) such as vision, weight, encumbrance, and so on, don't play a human. Much of the Crater Ridge Mines is done in the dark. I would think that a dwarf paladin would be good for that reason.
The party I DM currently has the following:
half-orc barbarian
dwarf paladin (St. Cuthbert)
gnome wizard
dwarf wizard
human cleric (St. Cuthbert)
halfling rogue/wizard
This has been a very good mix for them, although we have a new player joining the group and they existing players all told him they want him to play a *TANK*! I admit that I've had 5 PC deaths and the group has gone from level 4 to level 7 (they *just* reached 7 during the last session).
This group puts the dwarf paladin out front as a "scout", so to speak, and the dwarf wizard in the rear, to "watch their backs". The paladin has a griffon as his special mount, so at the end of their "day", they load all their loot onto the griffon and the paladin dismisses it. In some ways, better than a haversack.
A PC with a high Wisdom might do well to take a single level of monk (+2 on all saves, add Wis modifier to AC) if they can get bracers of armor or a wand of mage armor. A single level of cleric with the Magic domain would allow the use of all divine or arcane items (unless prevented by level requirement; things like wands become usable).