leozg
DM
I don't remember having to think on what Save to use when there were only Fort/Refl/Will, it was so easy. If Wizards don't want the rules to be the protagonist, they should think of bringing back the 3 saves.
I just don't like the 4e way of "pick up the highest ability mod from x and y", it makes some builds more powerful than others. Pick the lowest is no different, mean or sum of 2 abilities is no standard math.
My idea is the middle ability modifier, like 13th Age.
				
			I just don't like the 4e way of "pick up the highest ability mod from x and y", it makes some builds more powerful than others. Pick the lowest is no different, mean or sum of 2 abilities is no standard math.
My idea is the middle ability modifier, like 13th Age.
- Fort: str/con/dex
 - Refl: con/dex/wis
 - Will: int/wis/car
 
			
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