Return to the Temple of Elemental Evil. ( CLOSED. )

Yeah, there's a difference between Races and Templates. Just cuz something's got a LA, doesn't mean it can be added to something else with an LA... Otherwise you could have a Dwarven Elf...
 

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On the other hand I think it's reasonable to have an earth genasi who is descended from dwarves. Just use the genasi race, and have him raised by dwarves.
 

Vendan Iskrune

Physical Description:
Vendan is a human male of smaller than average stature. He has long black hair and a clean shaven face. He dresses in sashes and robes, and has mystical tattoos adorning his body.

Background:
Vendan Iskrune’s father was a skilled wizard, chosen to take part in a raid into the Temple of Elemental Evil. Vendan remembers his father Volom as a brave wizard and adventurer.

To Volom's joy, Vendan inherited his father’s intelligence and ability for wizardry, and showed much more promise than his other children. Young Vendan would watch his father practicing his magic, and was often allowed to study with him in his library and laboratories. Volom tutored Vendan in the ways of magic, spellcraft, and what it meant to be a wizard. Vendan studied with passion and zeal, and learned quickly.

Volom would regale young Vendan with stories of his adventures, of his battles with fierce creatures and how they were brought down by his magic and the swords of his companions. For years young Vendan felt his father was invincible, as he went on adventure after adventure, always coming back stronger and wealthier than before. Vendan dreamed that when he was ready he would accompany his father on adventures, wading into battle, feeling its intoxicating rush. But he also knew of its dangers.

It was a beautiful clear day when Volom left, to a small town called Hommlet, to make a raid on the Temple. It was the last time Vendan saw his father. Vendan imagined his father and his band must have delved deep into the Temple, defeating many fell creatures. Moving deeper and deeper, they must have been finally overwhelmed by a swarm of monsters, or perhaps a evil elementals, or even a powerful demon. Whatever it was, Vendan imaginged his father and his companions went down in an orgy of flesh and blood, swords and spears, magic and counter-magic. None of Volom's party returned, or were ever found. It was a small consolation to Vendan when he heard the Temple finally fell a couple months later. No doubt the Temple had been weakened by Volom's raid, allowing the final 'heroes' to be victorious.

With the loss of his father, the family's wealth slowly whittled away. It was quite a lesson to learn how, without the presence of his powerful father, thieves, extortionists and swindlers could reduce a wealthy family to nothing. Then, one night, Iskrune's tower was invaded. His brothers Tundin and Gilmore, and his sisters Binti and Trina, and his mother Kira, all fairly accomplished warriors or priests, fell quickly. Vendan was coming back from the village at the time, and heard the clamor of battle and the screams of his siblings as he ran to the burning tower.

Not knowing if his family was alive or dead, he gripped his staff and rushed in, meeting the human and gnoll raiders. After a fierce battle, killing near a dozen raiders with his magic and the power of some of his father's items, Vendan was the only one left standing.

Now without a family, without a father and a teacher, Vendan gathered up whatever items he could manage from the burning tower and fled. He could see the campfires of other raiders nearby, and knew he had to flee. Thus Vendan started his travels, meeting others along the way and having some adventures of his own. Until one day he realized he was not far from Hommlet, the place where his father met his end. He felt drawn there, hoping to honor the life and death of his father, Volom Iskrune.
 

Here's my character background for your perusal and critique.

Yun; Human Monk

Yun is a human male with short; sun bleached blond hair that seems to stick up a bit more than it should and dark brown eyes. He's of about average height, has an athletic build and has darkly tanned skin.

Yun's father, Shoon is a monk who was once a member of the Scarlet Brotherhood. Left with them as a child, he learned nothing of morality for most of his childhood, learning only to follow orders. One day however he met a cleric of Pelor who inspired him. Filling him with thoughts of a greater purpose, and so he escaped the monastery, and ventured forth into the world. He found that his talents were particularly suited to bounty hunting, and so that is the profession he took up.

In his travels he met a young cleric of Pelor who for reasons he is not entirely sure of decided to join him. In any case he started to become quite infatuated with her, but unfortunately one of the things he'd never been taught in his stunted upbringing was how to talk to women. Eventually she did realize how he felt, and it seemed like she felt the same way, but his continued social ineptitude repulsed her and one day while they were staying at an inn, she ran off with the Bard that had been singing there that night. When he awoke to found her gone he remembered seeing her talking to the bard the night before and the way she had reacted to him and imediately decided that he had kidnapped her. Thus began his long pursuit after her and the Bard.

His travels eventually led him to Hommlet where he stayed the night at the Inn there, unaware of the evils that were brewing nearby. In the morning he met a band of adventurers who spoke of fighting bandits in an old abandoned moathouse, and of hints of a greater evil afoot. Having no better leads on the Bard, whom he had decided must be evil; he joined them on their journey to Nulb and eventually to the temple itself.

Yun has never been told anything about his mother. He learned to stop asking after a while, as it seemed to pain his father greatly to think about it. When he was seventeen, his father, who had been his teacher up until that point, left with nothing more than a letter left behind, saying that he had taught everything he could. Now with nothing left but his martial abilities, he started traveling, honing his skills, in hopes of… well, he didn’t know what. This however, was what he had been taught. His last link to family, so perhaps that had something to do with it. Three years later, he received a letter in an unfamiliar hand, telling him to come to Hommlet where a true challenge awaited. Yun’s curiosity got the better of him, and he set out the next day.
 

Dwarf

I'm not going to argue logic behind all races looking the same when planetouched :) Yes redclaw they can be descendend from any race, but earth genasi (dwarf) will look quite similar to genasi(elf).

I want to play since I haven't in quite some time, I just asked if you'll allow it. Or if you allow sacred dwarf subrace from Quintessential dwarf (I can supply pdf or transscribe details), or human Tolgarien knight, or Mystra's runic blade or wizard/war weaver or...

As I said there are no shortage of ideas :) all chars are ready to go, history will be ajusted acordingly. I had time to think about characters, just not time to play :(

So please, do you allow sacred dwarf subrace? If not do you allow Tolgarien knight, if not just tell me what you need (as silentspace noticed there is shortage of arcanists)

As you may have noticed I prefer not to play cut-and-dried-of-the-mill chars :) But I will, I want to play...

Thank you all for your patience
 

Neurotic said:
I want to play since I haven't in quite some time, I just asked if you'll allow it. Or if you allow sacred dwarf subrace from Quintessential dwarf (I can supply pdf or transscribe details), or human Tolgarien knight, or Mystra's runic blade or wizard/war weaver or...

LOL you managed to pick a bunch of stuff that isn't in my extensive library...

Maybe it isnt so extensive after all. :heh:

What is a Tolgerian Knight and a Sacred Dwarf?

Mystra's Runic Blade I can figure out...(Damn you Forgotten Realms for putting out so many books!)
 

Don't feel bad :)

I had some time to search and also friends asking when I'll be available for RPing again and so have quite a collection of PDFs dnloaded from sites all over the Net.

Sacred dwarf is from Quintessential series that is along the lines for Complete series bt delves into races AND classes. I have Quint Dwarf, Monk, Paladin and Wizard (about 120MB total if you want it :)) Essentialy, they are CON +2 DX -2 instead of CHA -2, quasi-elemental (no raise dead!), ECL 0, favored class priests, Darkvision, no giant dodge bonus but racial saving throw bonuses vs. poison, sleep, paralysis, stunning +4, cannot be stunned, several skill bonuses...

I can send you private message with complete text if you want (or full file of about 30MB).

Telatium knight of tolgarien is, as I said, kind of elemental paladin. All four subclasses have lay on hands, small selection of spells cast over runes on their armorers and several special abilities based on their element (water breathing, elemental resistance...), they fill different roles in their church as inquisitors (fire), healers(air), messengers(water) and guardians and soldiers (earht)

If you thing it's too much work I don't blame you :heh: and I can play plain old runic blade with all of it's limitations of no multiclassing and everything :)
 

Ah. You want your genasi to -look- like a dwarf? Huh. Interesting.

My other question is.. isn't Quint Dwarf 3.0 rules? OR did they re-do it 3.5 style? Just curious as I'm not familiar with either class you wish to play either. Heh.
 

Just for the record, the Quint series is NOT Wizards of the coast, it's Mongoose Publishing, and much of it is 3.0 (Though most of it works just fine with 3.5 and doesn't need converstion). And I have yet to read a book that didn't have balance issues... I like them and they often have a lot of cool and interesting stuff, but half of it is downright broken. (OWN: Quint Sorceror, Quint Fighter, Quint Elf)

If you ARE allowing them, however, I've got one or two concepts that I can put together (I'll outline all the stuff that you wouldn't know about so you can approve/disaprove it)
 

Quintessentials

Version I have is 3.0, I don't know if conversion exists but I don't thing there are any needed for dwarves :) there is bunch of cool stuff such as separating dwarf made items from others and thus allowing dwarven craftsmen to have that traditional "we do it better" feel with slight benefits for user (item with +2 HP +1 hardness i slicno).

I didn't read all of them as I browse them as needed, otherwise I just skim chapters and classes by names and pictures with classes table just to get the feel.

I preffer class selection more in line with history description and would not take(allow if GM)mixing classes with wildly different descriptions unless there was really such contact/possiblity in game...

As an long time gamer I find it disconcerting that there are dwarven mages and sorcerers who are not rune and/or craft bound, but cast spells like any other race. But to each his own.
 

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