Nairb, Human NG Fighter 4, Build 2.0
Str: 16 +3 HP: 25 (Taking the average of a d10 all levels but level 1)
Dex:16 +3 BAB: +4 (With a melee and ranged attack of +7)
Con:11 +0 Fort: +7
Int: 14 +2 Ref: +4
Wis:12 +1 Will: +2
Cha:11 +0 AC: 20
Skills: (24 Total) Bluff +1/2 sp (cc), Craft (Trapmaking) +7/5 sp, Decipher Script +2/1 sp (cc), Disable Devise +3/2 sp (cc), Move Silently +4/1 sp (cc), Knowledge (all categories in PHB besides Arcana) +1, Heal +3/3sp (cc.)
Notes on Skills: With Nairb's skill selection I tried to reflect someone who was given the finest tutoring money can buy, and someone who is fairly good at making things. Would it be possible for me to start the adventure with some traps made?
Feats: Improved Buckler Defense (from Complete Warrior), Two Weapon Fighting, Two Weapon Defense, (Now using fighter bonus feats) Block Arrow (From Heroes of Battle), Power Attack, Improved Sunder
Weapons: Mastercraft Warhammer, Mastercraft Shortsword, Composite (+3 Str bonus) Shortbow and 40 arrows.
Armor: +1 Chain shirt, Mastercraft Buckler.
Equipment: Backpack with food and water. Gold pieces I have left over. (Will calculate tomorrow)
Attacks: Warhammer and Shortsword +6/+6 1d8+3 and 1d6+3
Composite Shortbow +7 1d6+3