I'd have to disagree - I'm not saying there aren't, but I can't recall any traps or encounters that were merely "save or die" affairs with no chance to avoid the situation - but the level of paranoia your character would have to exhibit would be on the level of a soldier in a "hot" war zone - which is something most players are not used to doing.
It's the kind of philosophy of play that
--has characters carrying whole bundles of 10 foot poles for testing
--makes you question the motives of every NPC you meet
--has you examine every single situation and be never afraid to retreat from a threat or NOT touch something
--that has multiple sentries with magical detection enhancements posted night and day on your party's perimeter, and always planning your sleeping spots well
...In other words, like soldiers behind enemy lines.