Return to the Tomb of Horrors....what say you?

Would you play in Return to the Tomb of Horrors

  • I refuse to play it! I hate TPK meatgrinders.

    Votes: 16 8.6%
  • I would play but only if the DM assured us that he heavily modified it to tone it down.

    Votes: 11 5.9%
  • I would play it, trusting the DM to make it a fun experience and not a slaughterfest.

    Votes: 68 36.8%
  • I laugh in the face of danger. Send me in cold, coach!

    Votes: 82 44.3%
  • I don't care about this but I want my say.

    Votes: 8 4.3%


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That was your whole plan..."Get him"?

I've run original Tomb several times, and intend on incorporating the RttToH into my main campaign. It's almost a side quest really...chuckle. The party should actually be around 17th by the time they hit it.

After reading it I was pleasantly surprised by the scope and the detail, as well as the sheer deadliness. I can't wait! And several of my players are old players of the game, so when the clue that pointed to Oerth and an ancient dread named Acerak came up, they were even more gung ho.

Likewise, I'd leap forth into the jaws of evil on this one. It doesn't matter if my character dies, as long as I go out with style!
 

Hi Everyone,

Thanks BlackMoria for the poll about my original thread. I voted as I implied on the thread "that I would play it, trusting the DM to make it a fun experience and not a slaughterfest."

However, this is mainly based upon me not wanting to metagame my character (Lucifus Cray) out of the adventure. It is interesting to see how people have polled a more gung ho response where as on the other thread, everyone's like "No way!!!"

Honestly, at the start of the module, I have to say that we had no idea what we were getting ourselves into. Of interest and irony, a flying boulder did almost kill the character of the player "freaking out" - and with 20/20 hindsight should have. Most copped massive damage and he failed his fortitude save (not by rolling a 1). However, because of confusion caused over false life and a couple of other things, he weased his way into keeping the character alive. Suffice to say, the DM was disappointed later with his decision to accede to the player's argument. I suppose when it come's to life and death, you don't like to kill a character unless you "know" they're dead. I think Nemhan (the freaked out player's character) now has the DM's target on his head though. RttToH is not a great place to be in when the DM's looking for a little reverse karma :heh: :\ :confused: :(

Best Regards
Herremann the Wise
 

Nice Knowing My Character

When Tomb of Horrors or Return to the Tomb of Horrors is pulled out, you should say, this character was nice to play.

Seriously, the module is designed to kill your character no matter what level you are.

So, so long as you accept that your character will probably be killed, it can be a fun adventure. There are lots of cool stuff in the adventure, but don't be too shocked if your character buys the big one.

It is theoretically possible you may survive, but it will likely be all luck and not based on skill.
 

As a one off? Sure, no problem!

As part of an ongoing campaign? Sure, no problem! Let me know when you've finished running it, I need to wax the cat and repair some sandwiches.

The Auld Grump
 



Endur said:
It is theoretically possible you may survive, but it will likely be all luck and not based on skill.

I'd have to disagree - I'm not saying there aren't, but I can't recall any traps or encounters that were merely "save or die" affairs with no chance to avoid the situation - but the level of paranoia your character would have to exhibit would be on the level of a soldier in a "hot" war zone - which is something most players are not used to doing.

It's the kind of philosophy of play that

--has characters carrying whole bundles of 10 foot poles for testing
--makes you question the motives of every NPC you meet
--has you examine every single situation and be never afraid to retreat from a threat or NOT touch something
--that has multiple sentries with magical detection enhancements posted night and day on your party's perimeter, and always planning your sleeping spots well

...In other words, like soldiers behind enemy lines.
 


Henry said:
I'd have to disagree - I'm not saying there aren't, but I can't recall any traps or encounters that were merely "save or die" affairs with no chance to avoid the situation - but the level of paranoia your character would have to exhibit would be on the level of a soldier in a "hot" war zone - which is something most players are not used to doing.

It's the kind of philosophy of play that

--has characters carrying whole bundles of 10 foot poles for testing
--makes you question the motives of every NPC you meet
--has you examine every single situation and be never afraid to retreat from a threat or NOT touch something
--that has multiple sentries with magical detection enhancements posted night and day on your party's perimeter, and always planning your sleeping spots well

...In other words, like soldiers behind enemy lines.
This is a superb description!
 

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