GoodKingJayIII
First Post
Let's face it: the flavor and ideas behind this class are wonderful. But implementation is... poor (at least, in my opinion). In many ways, the wizard trumps the sorcerer, and as much as I love the sorcerer class, I see few reasons to actually pick it over the wizard.
So, as many people have done, I'm going to revamp this thing and house rule it. I have ideas, but I'd love to see some suggestions for other abilities, etc. Here are some ideas I've been tossing around:
-increase HD from d4 to d6
-possibly increase skill points to 4 + Int and/or add a few Charisma-based skills (specifically, Use Magic Device
-Gain Detect Magic (Sp) at will, somewhere between 2nd and 6th level
-Every 5th level, a Sorcerer's spells become as natural to cast as walking, talking, and thinking. At 5th level, a Sorcerer's 0- and 1st level spells become Spell-like abilities. At 10th, 2nd level spells become Spell-like abilities. At 15th, 3rd level spells, and at 20th 4th level spells.
-Remove the Familiar ability.
These are just some thoughts I'm having. Clearly, the most questionable is the change from spells to spell-like abilities. It fits flavor, and it's very cool, but I realize it could be way too powerful. What do you all think? Any other suggestions for abilities, changes, etc?
So, as many people have done, I'm going to revamp this thing and house rule it. I have ideas, but I'd love to see some suggestions for other abilities, etc. Here are some ideas I've been tossing around:
-increase HD from d4 to d6
-possibly increase skill points to 4 + Int and/or add a few Charisma-based skills (specifically, Use Magic Device
-Gain Detect Magic (Sp) at will, somewhere between 2nd and 6th level
-Every 5th level, a Sorcerer's spells become as natural to cast as walking, talking, and thinking. At 5th level, a Sorcerer's 0- and 1st level spells become Spell-like abilities. At 10th, 2nd level spells become Spell-like abilities. At 15th, 3rd level spells, and at 20th 4th level spells.
-Remove the Familiar ability.
These are just some thoughts I'm having. Clearly, the most questionable is the change from spells to spell-like abilities. It fits flavor, and it's very cool, but I realize it could be way too powerful. What do you all think? Any other suggestions for abilities, changes, etc?