Knightfall
World of Kulan DM
Looking for some feedback on these feats. Newest modifications are in dark orange. - KF72
New Feats
Greater Multiweapon Defense [General]
Prerequisites: Dex 19, Improved Two-Weapon Defense, Multiweapon Defense, Multiweapon Fighting, three or more hands, base attack bonus +11.
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +2 shield bonus to your AC for each addition weapon after the primary weapon (rounded down). Thus, a character wielding three weapons would have a total shield bonus of +4. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 19 cannot have a shield bonus higher than +4.
When you are fighting defensively or using the total defense action, this shield bonus increases to +4 for each additional weapon after the primary. Thus, the same character as above would have a total shield bonus of +12 when fighting defensively. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 19 cannot have a shield bonus higher than +8 when fighting defensively.
Special: This feat replaces the Greater Two-Weapon Defense feat (D&D Complete Warrior) for creatures with more than two arms.
A fighter may select Greater Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Greater Multiweapon Fighting [General]
Prerequisites: Dex 19, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +11.
Benefit: In addition to the standard single extra attack the character gets with his offhand weapons, he gains a second attack with each offhand weapon, though at a -5 penalty.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Improved Multiweapon Defense [General]
Prerequisites: Dex 17, Multiweapon Defense, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +1 shield bonus to your AC for each addition weapon after the primary weapon. Thus, a character wielding three weapons would have a total shield bonus of +2. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 17 cannot have a shield bonus higher than +3.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2 for each additional weapon after the primary. Thus, the same character as above would have a total shield bonus of +4 when fighting defensively. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 17 cannot have a shield bonus higher than +6 when fighting defensively.
Special: This feat replaces the Improved Two-Weapon Defense feat (D&D Complete Warrior) for creatures with more than two arms.
A fighter may select Improved Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Multiweapon Defense [General]
Prerequisites: Dex 15, Multiweapon Fighting, three or more hands
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +1 shield bonus to your AC. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 15 cannot have a shield bonus higher than +2.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 15 cannot have a shield bonus higher than +4 when fighting defensively.
Special: This feat replaces the Two-Weapon Defense feat for creatures with more than two arms.
A fighter may select Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Revised Feat from Legends & Lairs Mytic Races
Improved Multiweapon Fighting [General]
Prerequisites: Dex 17, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: The character's penalties for fighting with multiple weapons are reduced by 2 with both primary hand and off hands.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: The effects of Improved Multiweapon Fighting stack with Multiweapon Fighting. Thus, a character's penalties are reduced by 4 with the primary hand and by 8 with off hands with both feats combined.
A fighter may select Improved Multiweapon Fighting as one of his fighter bonus feats (see page 38, PHB v.3.5).
New Feats
Greater Multiweapon Defense [General]
Prerequisites: Dex 19, Improved Two-Weapon Defense, Multiweapon Defense, Multiweapon Fighting, three or more hands, base attack bonus +11.
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +2 shield bonus to your AC for each addition weapon after the primary weapon (rounded down). Thus, a character wielding three weapons would have a total shield bonus of +4. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 19 cannot have a shield bonus higher than +4.
When you are fighting defensively or using the total defense action, this shield bonus increases to +4 for each additional weapon after the primary. Thus, the same character as above would have a total shield bonus of +12 when fighting defensively. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 19 cannot have a shield bonus higher than +8 when fighting defensively.
Special: This feat replaces the Greater Two-Weapon Defense feat (D&D Complete Warrior) for creatures with more than two arms.
A fighter may select Greater Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Greater Multiweapon Fighting [General]
Prerequisites: Dex 19, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +11.
Benefit: In addition to the standard single extra attack the character gets with his offhand weapons, he gains a second attack with each offhand weapon, though at a -5 penalty.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Improved Multiweapon Defense [General]
Prerequisites: Dex 17, Multiweapon Defense, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +1 shield bonus to your AC for each addition weapon after the primary weapon. Thus, a character wielding three weapons would have a total shield bonus of +2. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 17 cannot have a shield bonus higher than +3.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2 for each additional weapon after the primary. Thus, the same character as above would have a total shield bonus of +4 when fighting defensively. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 17 cannot have a shield bonus higher than +6 when fighting defensively.
Special: This feat replaces the Improved Two-Weapon Defense feat (D&D Complete Warrior) for creatures with more than two arms.
A fighter may select Improved Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Multiweapon Defense [General]
Prerequisites: Dex 15, Multiweapon Fighting, three or more hands
Benefit: When wielding two or more weapons (not including natural weapons), you gain a +1 shield bonus to your AC. This bonus cannot exceed the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 15 cannot have a shield bonus higher than +2.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2. This bonus cannot exceed twice the character's Dexterity Modifier. Thus, a multi-armed character with a Dexterity of 15 cannot have a shield bonus higher than +4 when fighting defensively.
Special: This feat replaces the Two-Weapon Defense feat for creatures with more than two arms.
A fighter may select Multiweapon Defense as one of his fighter bonus feats (see page 38, PHB v.3.5).
Revised Feat from Legends & Lairs Mytic Races
Improved Multiweapon Fighting [General]
Prerequisites: Dex 17, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: The character's penalties for fighting with multiple weapons are reduced by 2 with both primary hand and off hands.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: The effects of Improved Multiweapon Fighting stack with Multiweapon Fighting. Thus, a character's penalties are reduced by 4 with the primary hand and by 8 with off hands with both feats combined.
A fighter may select Improved Multiweapon Fighting as one of his fighter bonus feats (see page 38, PHB v.3.5).
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