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D&D (2024) Revised 6E prediction thread

I feel like the most likely answer is elves will get a special feature called "Elven Grace" that gives them a bonus of some sort on one or more dexterity-related tasks (like advantage on saving throws to avoid falling down) rather than a simple +2 modifier to dexterity scores.

And so on for other races.
Yep, as long as there's something.
 

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I believe we understand each other. A elf focused on Dex, should always start higher than a Dwarf, or should have special rules which make it clear they can always be better at a task that requires dexterity, than a dwarf.

If the system doesn't not support that, I'm not interested.
Eh, pass.

I'd give the elf a special ability that lets them do something super-dex-y, but I'm not going to design the elf specifically just to make the dwarf player feel bad about playing a rogue.
 

Maybe, personally I loved the "unaligned" option and felt 4e alignment in general was an improvement, but didn't go far enough.
I liked 4e alignment (and still do), but that's mainly because it tapped IMHO far more accurately into the mythos of human storytelling tradition regarding how it viewed law as a good and chaos as a moral failing.

If I had my preference, I'd get rid of ASIs completely. I admit my biases for old school D&D, so I'm not a fan of having abilities improve outside of magical means.
I can get on board with this. I don't think it's fun for players to have to choose between ASIs and flavorful character-realizing feats.
 

Eh, pass.

I'd give the elf a special ability that lets them do something super-dex-y, but I'm not going to design the elf specifically just to make the dwarf player feel bad about playing a rogue.
And that's fine. I'm not saying every task, but A task.

Something to reflect the trope of elves being 'other' and innately graceful.
 

I liked 4e alignment (and still do), but that's mainly because it tapped IMHO far more accurately into the mythos of human storytelling tradition regarding how it viewed law as a good and chaos as a moral failing.
I accepted it because it codified my 'Leave Me Alone, I Don't Care' reaction in the Unaligned alignment.
 

I believe we understand each other. A elf focused on Dex, should always start higher than a Dwarf, or should have special rules which make it clear they can always be better at a task that requires dexterity, than a dwarf.

If the system doesn't not support that, I'm not interested.

Oh, that's a lot more specific than what you said upthread.

Fey Ancestry as Trance count as mechanics, so I thought we were getting somewhere when you said you wanted races to come with "mechanics" as opposed to just being fluff.

But I guess you meant one very specific, narrowly-defined mechanic.

EDIT: Oh, I see you added this:
And that's fine. I'm not saying every task, but A task.

Something to reflect the trope of elves being 'other' and innately graceful.

So maybe we're closer, after all. I read the originally "better at a task that requires dexterity" to mean "better at any task..."
 

And that's fine. I'm not saying every task, but A task.

Something to reflect the trope of elves being 'other' and innately graceful.
Still don't know if that description should be Dex or Cha.

Elven Grace [Elf, Half Elf]
Elves are known for their weird, alien fluid motion that other humanoids take to be graceful and sexified.

Benefit: Once per encounter, as a Free Action, you may add +1d4 to any one roll or check based on Dexterity or Charisma. The result of this check is never considered a Natural 1.
 

Still don't know if that description should be Dex or Cha.

Elven Grace [Elf, Half Elf]
Elves are known for their weird, alien fluid motion that other humanoids take to be graceful and sexified.

Benefit: Once per encounter, as a Free Action, you may add +1d4 to any one roll or check based on Dexterity or Charisma. The result of this check is never considered a Natural 1.

I'd make it work like Halfling luck: when you roll a natural 1 on a Dexterity ability check, you may re-roll the result.

I'd specifically exclude attack rolls and saving throws.
 

I'd make it work like Halfling luck: when you roll a natural 1 on a Dexterity ability check, you may re-roll the result.

I'd specifically exclude attack rolls and saving throws.
I specifically allowed both because in fantasy media, when do we explicitly see elves being all freaki… I mean graceful? When avoiding danger or when Legolasing.
 

I can get on board with this. I don't think it's fun for players to have to choose between ASIs and flavorful character-realizing feats.
I could absolutely get on board with this. Put stat increasers in the realm of magic items, which I think is a better fit.
 

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