Re: Re: ECL calculation
S'mon said:
Hi demiurgeastaroth mate!
(U_K natch)
Incidently I may be tweaking Regeneration to return it to parity with Fast Healing. I have also been toying with the idea that Regeneration should actually be supernatural.
I think it probably should, too - that would certainly justify making them equal cost.
<about at will ECL>
The way I have been considering handling this is possibly doubling 'At Will' SLA for ECL. What do you think?
This sounds reasonable (caveat: that's without testing ).
But I think there is a problem with the way the spell-like abilities are costed: the caster level is part of the formula. With many abilities, this may not be appropriate. For spells like teleport, for example, the level makes very little difference once you have the ability.
Only those abilities where the level has a direct effect (damage rolls, spell penetration, and to a much, much lesser effect (especially for multiple use abilities) duration) should this be a factor.
For such abilities, maybe the scroll cost could be a guidelines: use the minimum caster level the ability becomes available.
Quirky Example
Note: Teleport without error at will, +.3 at 13th level ability.
Increase movement by 30': +.3 
I know that teleport has a few drawbacks (can't be used to attack in the same turn (unless they take quicken spell-like ability...), but I think it might be worth a lot more than 30' of movement...
Regarding Spell-like abilities I may also be merging the 'At Will' and 'Always Active' factors. Since the former actually allows you to cast it on another subject as well as practically have it always active.
Yes, At Will is for all intents and purposes Always Active -
and you get to use it on others. If anything, it should cost more.
I may have rated the base Gaze Attack either 0.4 or 0.8 too low.
It should perhaps be +1.6 or +2.
That's quite a difference

Not that I'm arguing.
<about Monte's article>
I think I have read this article before...
Monte makes some good points but it primarily revolves around WotCs CR rules not mine.
That's true, but the points he makes are valid for both even if the method differs.
Secondly, a lot of the stuff he points out can easily be gained through spells and magic items something which 3rd Ed. delivers in spades.
I don't think this is necessarily a strong equipment, especially for equipment, since for every item other players have to supply that power, the monster-character has a free slot (or money not spent on that item) to spend on other things of equal power.
Thirdly I already factor ability scores to ECL.
I'm in the camp that leans towards factoring them into CR...
In the article, you mention that it balances if all other things are treated equally, but I don't think this is the case. One creature may have very high stats (STR and CON being popular) while another has less powerful stats but various spell-like abilities and powers to make up for it.
A large part of the danger posed by giants (for example) comes about entirely because of their high STR and CON (which are usually notably higher than the bonuses gained just from size).
Fourthly, rated by my system, when you factor in PC wealth on top of monster powers they are going to ascend again.
This is true, but on its own is not enough.
I just worked out an Ogre, and his ECL came out at 6 (including 6 levels of equipment). I made a mistake, in that I counted all his stats, including the size increase, so it should be a lower ECL. But assuming 6:
A 10th level Barbarian with 17 STR (including his two raises) and 14 CON would have a BAB of +13, inflict 1d12+4 damage, and has 90 hit points without magic items and feats.
(It's appropriate to ignore them, since they both get equal - or nearly equal - selections and are ikely to pick the same things.)
A 4th level Barbarian Ogre would have STR 27 and CON 18, giving him a BAB of +15, inflicting 1d12+12, and has 79 or 81 hit points (depending on whether he gets the d8 or d12 hit die maximised).
On the face of it, these look roughly comparable. The Ogre hits more often (possibly allowing him to make better use of power attack), does twice as much damage (that ratio will fall once magic weapons are included, but it will still be significantly higher), for the cost of falling after 8 hits as opposed to 9. Plus Reach, benefits with grapples, and all that.
Considering the ECL by the system is probably less than 6, it falls short under the current rules. Admittedly it's only one example, but it's examples like this it has to work for.
<my suggestion of a completely different system>
I don't think you have to go that far, CR and EL overlap 99% of the time. Its simply that 1% we have to watch out for.
Yes, I don't think I meant what I said

But I think the number of abilities that require a different total is a lot higher than 1%. (Exactly how much higher, I don't know.)
Darren