Re: Re: Fractional CR
Anubis said:
Characters SHOULDN'T be in those levels for long. Little to no flexibility for the DM, cause too many things can kill the party outright. It's best to get to Level 4 ASAP, 'casue that's when it really begins. People HATE Levels 1-3.
As it happens, some people actually like playing at those level 1-3 levels.
We clearly differ on design goals. I want the system to produce more realistic challenge ratings, yes, but I also want it to maintain the same rough speed of progression as in the DMG - this looks like a problem at level 1-2.
I don't think UKs system should be used JUST as a method of producing realistic CRs, not as a method to "fix" the game at level 1-3 - which works fine for me.
As for the fractional CR/EL progression, that is simply way too pedantic and brings about too many calculations.
Certainly less than (say) calculating the CR bonus from monster spell like abilities. It produces no more calculations at all - you use exactly the same calculations, take your result, look at the table. You check if the figue you have is above or below the listed threshold, and round appropriately, then cross-reference.
The only extra work is in producing the table itself which is easy enough, as I showed.
You can get ELs that CRs can't get you by adding monsters to the encounter. Three goblins are EL 2. Four goblins are EL 3. Six goblins are EL 4. That's how you get to those "missing" ELs.
Take two creatures, one calculated at CR 1 and another at 1.5.
If the system works, there should be as mjuch gulf in power between these two creatures as between a CR8 and a CR12 creature (which work out at EL 13 and 15).
That is, a level 1 group faces the same challenge from a CR1 creature, as a Level 8 group faces from a CR 8 creature, AND a level 1 group faces the same danger from a CR 1.5 creature that a Level 8 group faces from a CR 12 critter.
That .5CR could be an extra HD, which makes a big difference to
people at 1st level.
You use the goblin encounter, but picking critters which work out at CR 1 would be a better example.
Lets pick a few.
Orcs as 1st level warriors & darkvision are CR1.
Gnolls (2HD creatures) are CR 1.4
Wolf (2HD creature with trip attack) are CR1.7.
I think some of these are worth more than others to a first level group, especially if encountered in numbers.
Darren