Sonofapreacherman said:
You are so funny. Where is this proof you keep talking about? I love it. You consistently defer to Upper_Krust's calculations, and throw around the word "mathematical" like it's going out of style ... but with no substance. Well, here's your chance to prove yourself Anubis. Upper_Krust's computer is down for the count. Step up to bat. What is this highly lauded mathematical proof you get so much mileage out of without ever once delivering first hand? Ante up.
You're asking me to explain an explanation? You really do just look for argument, don't you? The system IS the explanation, and therefore needs none. You do not explanation reasoning. They are one in the same.
If I must, however, I suppose I can explain even further. When a creature or creatures is of an EL that is equal to four characters of that level (e.g. EL 1 against four Level 1 characters), that EL represents a mild encounter for that party. By the book, this gives us an encounter that should use about 20% of the PCs resources. Because of this, one opponent of that EL is equal to any of the PCs of the same EL (e.g. an EL 1 is equal to a Level 1 PC), and as such, a 50/50 encounter in a on-on-one fight. By the math, that means that four opponents of that EL are a 50/50 challenge for four such PCs. A 50/50 encounter is one that is EL +4 when compared to the PCs, and as such, four opponents of a like EL are EL +4. Using this, we can extrapolate every single number there is. Two opponents are EL +2, three are EL +3, etc. This is the explanation as to where the numbers for multiple opponents in the system come from. To extrapolate even further, we reverse engineer these numbers to find the PEL for various party sizes. Again, this gives us the results in the system itself.
There you have your proof.
Now if you would like proof that a goblin is CR 1/2 and four goblins are EL 3, well, the only such proof possible is called playtesting. If an EL +4 is a 50/50 encounter and an EL +0 is a 20% encounter, that puts an EL +2 right in between the two. If you playtest three goblins correctly (by the book, by their stats, and without holding back or fudging any dice rolls) and against a standard party as per the rules, you will find the goblins to be far worse than 20% but not quite a 50/50 encounter. There is that proof.
Sonofapreacherman said:
Right now, the fractional system at lower levels keeps 4 goblins where they belong (at the EL 2 level)
How so? The fractional system YOU refer to that actually creates a CR 2/3 puts four goblins back up to EL 4, because goblins are CR 0.800 and as such become a CR 2/3 creature. If that is not the fractional system you refer to, then you are obviously talking about the other thing I said where goblins are counted as CR 1/2, but even then, four goblins are STILL EL 3.
Sonofapreacherman said:
and accurately addresses the "fodder" to "nemesis" issue I keep bringing up.
How so? Now you're gone beyond this debate. If you're talking about fractional CRs ABOVE 1, that does not cover goblins no matter how you look at it. Other than that, there IS NO "fodder to nesesis issue". You alone having such an issue does not make it an issue.
Sonofapreacherman said:
Do you even know what I mean by that? Every one of your posts indicates a resounding "no". It helps to know what is being talked about before opening your mouth on the subject. Heck, you just figured out how the fractional system is supposed to work!
I could be the only person with a problem here and it still wouldn't change my conviction. So far the only other person embracing my revelation (well, besides Upper_Krust)
You're overlooking the fact that he hasn't agreed with you. He has proposed MORE fractions, but he still translates everything to straight number ELs in the negatives, which is pedantic to say the least.
Sonofapreacherman said:
has been the one logical voice of reason. Just because a stadium full of people screams that 1+1=3 doesn't make them right. I prefer to think outside of that stadium. Feel free to remain inside.
Well, considering the FACT that playtesting, which is the single most important and decisive factor of the system, bears the CURRENT system to be accurate, that makes you wrong by default. It's not my fault if you don't DM right, and the system should not have to take that into account.
Sonofapreacherman said:

Your voice carries no more authority now than, well ... ever. In fact it carries even less.
More than yours does, man. More than yours does.
Upper_Krust said:
Hi all! 
Since you all seem to be close to openly insulting each other over this latest debacle; and since I'm the only one here with a wisdom of 18 or better
lets see if we can't isolate the disagreement...
1) Low level characters ARE more fragile because they are more vulnerable to less powerful opponents than characters of other levels.
2) The current system is about as accurate as you will get without breaking down CR into units smaller than 1.
We have fractions. All I think is necessary is to count fractions as fractions and not negative ELs.
Upper_Krust said:
However, it could easily better utilise the EL units of 1.
Obviously there are discrepancies between monsters of the same CR using single increments.
You're starting to let the two lone doubters get to you here. Of course there are differences! What you are forgetting is that there are always differences as no two creatures can ever be truly equal. What matters is that the differences don't make an obvious change in the challenge. As the system stands right now, I have found not a single inconsistency through the last month of playtesting.
Upper_Krust said:
eg. A kobold is not as powerful as a 1st-level NPC.
You're now forgetting your own mantra. "Power isn't everything." Remember that the kobold has LOTS of things that the NPC does not. They just aren't all applicable in combat. Same goes for the goblin.
Upper_Krust said:
The differences can be sorted within EL I believe though.
The thing is it isn't necessary. Playtesting bears out your system so far, UK. I've been doing rigorous playtesting to check for myself. You remember how skeptical I was, right? Well if you could bring ME over to agree with you, what problems could possibly be left?
Upper_Krust said:
Certainly, factional CR should be tied to EL. In that CR 1/2 should be 2 points of EL less than CR 1. Since it represents the fact that two CR 1/2 creatures equal one CR 1, and as we know an increase of +2 EL is the same as doubling the number of opponents.
So if CR 1 = EL 1
CR 2/3 = EL 0
CR 1/2 = EL -1
CR 1/3 = EL -2
CR 1/4 or 1/5 = EL -3
CR 1/6 or 1/7 = EL -4
CR 1/8 to 1/11 = EL -5
CR 1/12 to 1/15 = EL -6
CR 1/16 to CR 1/23 = EL -7
The difficulty becomes assigning CR scores below 1. Although I think we arrived at an acceptable method above I am still not convinced it is perfect so I will do some more research on the matter. 
Actually, your current system, although very slightly flawed, is as good as any system is ever going to get. Your current way of turning negative CRs into fractions works with every monster in the MM at least, so I'd say it gets a good grade. As for your proposal above . . . It's unnecessary! Leave the fractions AS FRACTIONS in EL! You have one less calculation and you get the EXACT same results. This also makes it easier for outsiders to come in because they don't have to rethink how fractional CRs are done.
If something is CR 1/2, let it be EL 1/2. If a party beats it, take the EL 1 XP and cut it in half. If there are two, it become EL 1. Simple as that, and without having to turn things back into a negative EL!
Upper_Krust said:
I know Eldorian mentioned that the CR factors may not be accurate enough when delving into fractions but I think it will be more accurate than if we do not.
Any comments?
The factors themselves are as good as they're going to get, I believe. Playtesting supports your system just about all the way now, UK! There may still be kinks here and there (gelatinous cube is CR 9/EL 13, which sounds WAY too high, and the CR 3/EL 7 ghoul still bugs me slightly), but overall, you got things as good as they're gonna get.