Wulf Ratbane
Adventurer
Upper_Krust said:Hi all!
What do the rest of you think?
Hmmm... Yes... Interesting. Indeed.
I think we need to see v.4 before we can make an accurate assessment.

Wulf
Upper_Krust said:Hi all!
What do the rest of you think?
kreynolds said:Not to me, but then again, I haven't been close to the development.![]()
Kavon said:Hey U_K![]()
Kavon said:- Well, I guess it does make it a bit less.. I dunno.
Kavon said:- Hmm... I guess I would, since I'd want to make my own stuff, and I'm sure others would too
Kavon said:- I have no idea![]()
Kavon said:It's.. Kinda like a double-edged blade. We could all say it's fine and dandy, and you'd give us v4 and all.
Or.. we could say it's not so smooth, you'd go back to work on it, and we'd need to wait a whole lot longer still
Kavon said:Maybe something for a v5?
Or do you think it won't take that much time?![]()
Wulf Ratbane said:Hmmm... Yes... Interesting. Indeed.
I think we need to see v.4 before we can make an accurate assessment.![]()
Upper_Krust said:Hi Kavon mate!
I want the system to be both intuitive and accurate. At the moment I can seemingly only have one.
Wulf Ratbane said:But, I am not sure that "averaging" all of the core classes is necessarily accurate, either. If you find that some of the core classes' abilities add up on the low side, and some add up on the high side, how does taking the average really aim for accuracy?
Wulf Ratbane said:I mean, frankly, I don't think that a 20th level cleric is an equivalent encounter to a 20th level wizard, nor a 20th level rogue, nor a 20th level fighter.
Wulf Ratbane said:You want all of these to be CR20, but if the system says they aren't, I think you have to trust your system.
Wulf Ratbane said:Now, I think it's perfectly fine for you to say, "You can safely estimate any given character class = CR," (or even .86 CR) but if the DM wants to be completely honest and accurate about it, let him suss it out with your system and let the CRs fall where they may.
EDIT: One more point to make. The "core classes" are a "package deal." If you can pick and choose abilities and put them together into precisely the package you want, you will inevitably be more effective than a core class character who takes some of the limitations of each class along with the benefits. Customizability is always more powerful than strictly defined classes. That may be one very good reason that when you add up the CR factors, they come out a little higher.
Kupper Rust said:Darn it! Just as I was ready to unleash the Bronze; Brass and Copper Rules too. Foiled again!![]()
Clay_More said:Why is it I get a mental image of a small, furry, pink, mechanical bunny with a drum when I see this thread? Ahem......
Clay_More said:Anyways, just wanted to say that I have now successfully used V4 to translate all my current Necromancer's Legacy 2 monsters into a usable CR and I havent found one single example of error.
Clay_More said:I know that the current discussion is centred on the issue of class levels, but I dont care, cuz I am a drunk dane. We have the right to make strange and unfitting comments where we see fit![]()
Clay_More said:As long as you dont take it to extremes with the sole purpose of breaking it, monsters will end up with a fair and joust CR.
Clay_More said:Especially if you drink some golden beer before you calculate (personal opinion, just to make sure you get it).
Clay_More said:Which reminds me, do you ever come around Scandinavia Mr. Krust?
Clay_More said:After all, danish is one of the languages that contributed to the present form of English, we are like the step-mother of modern English. And we do make a nasty Brew...
Wulf Ratbane said:For The Love Of God, Give Me A Link To V4.