Hi all!
Just thought I would update you all to the current situation of v4. I have all the CRs revised up to the Epic Dragons, so we are in the home stretch now.
I did want to ask you all for your opinion on the list of CR factors; or more specifically the order of the list.
I currently have the list in alphabetical order; but do you think it might help if the list was laid out in the same order as a Monster Entry?
Here is the current list.
List of Factors
0. Ability Scores (listed as factor ‘0’ because they do not always apply)
1. Attacks/Damage
2. Character Levels (and Prestige Classes)
3. Deflection
4. Equipment
5. Feats (Bonus)
6. Hit Dice
7. Integrated Spell Levels
8. Movement
9. Natural Armor
10. NPC Class Levels
11. Size
12. Skill Points (Bonus)
13. Special Abilities/Qualities
13.01 Ability Score Loss
13.02 Breath Weapons
13.03 Create Spawn
13.04 Damage Reduction
13.05 Disease
13.06 Energy Drain
13.07 Energy Resistance
13.08 Fast Healing
13.09 Gaze Weapons
13.10 Generic Abilities
13.11 Immunities
13.12 Insight/Luck/Profane/Sacred Bonuses
13.13 Poison
13.14 Ray Attacks
13.15 Regeneration
13.16 Spell-like Abilities
13.17 Spell Resistance
13.18 Summon
13.19 Touch Attacks
13.20 Turn Resistance
13.21 Unusual Abilities
13.22 Vulnerabilities
14. Templates
15. Traits (Type/Subtype/Race)
Here would be the list changed to parallel the Monster Manual.
1.1. Character Levels (and Prestige Classes)
1.2. NPC Class Levels
2. Size
3. Traits (Type/Subtype/Race)
4. Templates
5. Hit Dice
6. Movement
7.1. Natural Armor
7.2. Deflection
8. Attacks/Damage
9. Special Abilities/Qualities
9.01 Ability Score Loss
9.02 Breath Weapons
9.03 Create Spawn
9.04 Damage Reduction
9.05 Disease
9.06 Energy Drain
9.07 Energy Resistance
9.08 Fast Healing
9.09 Gaze Weapons
9.10 Generic Abilities
9.11 Immunities
9.12 Insight/Luck/Profane/Sacred Bonuses
9.13 Poison
9.14 Ray Attacks
9.15 Regeneration
9.16 Spells (Integrated Spell Levels)
9.17 Spell-like Abilities
9.18 Spell Resistance
9.19 Summon
9.20 Touch Attacks
9.21 Turn Resistance
9.22 Unusual Abilities
9.23 Vulnerabilities
*. Ability Scores (listed as factor ‘0’ because they do not always apply)
10. Skill Points (Bonus)
11. Feats (Bonus)
12. Equipment
Any comments?