Wulf Ratbane
Adventurer
Upper_Krust said:The system is flexible enough that I think DMs could add them if they wish.
What this does however is totally mess with the 1 Level = 1 CR dynamic.
The 1 Level = 1 CR dynamic, though, is an illusion. Well, that is to say, it's a fine short-hand, but it's not the whole story.
It is self evident that a Sorcerer with a 20 Charisma is not equivalent to a Sorcerer with a 22 Charisma, even if they are the same level. Add in disparate Strength, Dex, Con, Int, and Wis, and the issue compounds. As the disparity in ability scores increases, so does the disparity in CR.
As a DM, I have thrown out the 4d6 method precisely because it plays havoc with CR's and effective level.
All CR's should be based on the standard array, or some standard (even if it is just the MM's recommended 10's and 11's across the board), and any deviation from that standard will change the CR balance.
Obviously, within the context of the same ability score standard, 1 Level = 1 CR, as you suggest, but I don't think you can pooh-pooh ability scores that are the result of random generation (in the case of characters) or DM tweaking (in the case of monsters); and Size, Wealth, and Level do not account for all of the possible CR-altering increases of ability score. Sometimes you just want to tweak a score up.
Sure, it's easy enough for me to add .1 here and there, which is what I have done, but I love the completeness of your system and I see a gaping hole in your logic on this point, that really boggles me. It's like you've painted the Mona Lisa-- and then put Groucho Marx glasses on her.

Wulf
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