Cheiromancer
Adventurer
The spell allows the caster to carry his maximum load. Would upgrading from 50 lbs to maximum load be too much?
Probably not, no. The main limitation will still be, as it should be, the fact that it's caster only.Cheiromancer said:The spell allows the caster to carry his maximum load. Would upgrading from 50 lbs to maximum load be too much?
Mostly a flavor/cool image thing on my part. The idea of a swarm of angry insects just picking someone up and either pinning them to the ground or dropping them from a great height is just cool to me.demiurge1138 said:I like the locust demon a lot, and although I'm not sure what the advantages of the focused form are compared to the swarm form
I just mentioned it so that it's not one of those 'grey areas' where a DM doesn't whether or not such-n-such is or should be possible...(I'd give 'em ranks in Use Magic Device so it can use those wands, staves and scrolls mentioned, personally)
I think I'll give use this feat. I'll give it to the Narzugon and Armanite as bonus feats.And how about this for a feat...
Improved Teleport
Prerequisites: Cha 15+, able to use greater teleport at will as a spell-like ability.
Benefit: Your carrying capacity when using the greater teleport spell-like ability is the creature's maximum heavy load.
Normal: The carrying capacity of your spell-like ability is self plus 50lbs.
Robust Teleport
Your ability to teleport is proportionate to your physical strength and mass.
Prerequisites: able to use greater teleport as a spell-like ability.
Benefit: When you use your greater teleport ability you may take along objects whose total weight is up to your maximum medium load. Furthermore, the share spells ability applies to your greater teleport ability. For example, familiars or fiendish servants could teleport along with their master.
Normal: Self plus 50 pounds of objects only, and the share spells ability does not normally apply to spell-like abilities.
This was something that I struggled with.Cheiromancer said:First, their mounts. Are they ordinary nightmares, or are they enhanced? Could they have the abilities of a blackguard's fiendish servant? (blackguard level = narzugon's hit dice)?
Well... Nightmare's don't have the ability to teleport, but they can go Ethereal and Astrally Project themselves.Second, their mount's ability to teleport. The share spells ability of a fiendish companion doesn't apply to SLAs (I checked) so a special reference to it is still necessary. But then you don't need the improved teleport or robust teleport feats; you just say "self plus medium encumberance plus mount only." Which is probably easiest.
Doh! Stupid typos...demiurge1138 said:Also, I'm pretty sure that the zovvuts should be "loners", not "loaners".
Thought about it, but considering that Zovvuts are most often encountered with wights and unintelligent undead like skeletons and zombies, I figured making them immune to just energy drain would make more sense.Cheiromancer said:Are zovvuts immune to ability damage and drain too? How about the paralysis attacks of ghouls, ghasts and liches?