shivamuffin
First Post
Thankyou Emerald Nights!
for their helpful suggestions.
Desert Skirdge: ( Rahdi Sythar )
Medium-Size Humanoid (Desert dwelling, Reptilian)
Hit Dice: 3d8+12 (26 hp)
Initiative: +8 ( +4 Improved Initiative, +4Dex )
Speed: 60 ft.
AC: 19 (+5 natural, +4 dex) or 21 (+5 natural, +2_large shield)
Attacks: 2 claws +3 melee (or bone scimitar +3 melee), bite +3 melee; or javelin +5 ranged
Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6, or javelin 1d6+1
Special Qualities: Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. ( See Below ) Skirdge, despite their reptillian appearance are warm blooded creatures, more related to avians than reptiles.
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10
Skills: Balance +8, Jump +7, climb +6
Feats: Multiattack, improved initiative
Climate/Terrain: tropical desert
Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Challenge Rating: 4
Treasure: 50% gems; 50% goods; 50% items
Roll for items, and disperse any usable magics to leaders first. Skirdge will use magic items if they have them.
Alignment: Lawful Evil
Advancement: By character class. Ranger, Warrior, and Sorcerer being the most common classes chosen. No clerics have ever been encountered
Skirdge speak Draconic.
Combat
Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields).
Immune to poisons, and mind affecting spells.
( Skirdge poison is extremely difficult to extract, since it is realeased through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison.
Skirdge poison will sell for 800 gold per ounce on the open market.
for their helpful suggestions.
Desert Skirdge: ( Rahdi Sythar )
Medium-Size Humanoid (Desert dwelling, Reptilian)
Hit Dice: 3d8+12 (26 hp)
Initiative: +8 ( +4 Improved Initiative, +4Dex )
Speed: 60 ft.
AC: 19 (+5 natural, +4 dex) or 21 (+5 natural, +2_large shield)
Attacks: 2 claws +3 melee (or bone scimitar +3 melee), bite +3 melee; or javelin +5 ranged
Damage: Claw 1d4+1, bone scimitar 1d8+1, bite 1d6, or javelin 1d6+1
Special Qualities: Skirdge excrete a mild contact toxin when enraged. Skirdge poison DC 13 0/3d6 con. ( See Below ) Skirdge, despite their reptillian appearance are warm blooded creatures, more related to avians than reptiles.
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 12, Dex 18, Con 18, Int 10, Wis 12, Cha 10
Skills: Balance +8, Jump +7, climb +6
Feats: Multiattack, improved initiative
Climate/Terrain: tropical desert
Organization: Gang (2-3), band (6-10 plus 50% noncombatants ( captives ) plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Challenge Rating: 4
Treasure: 50% gems; 50% goods; 50% items
Roll for items, and disperse any usable magics to leaders first. Skirdge will use magic items if they have them.
Alignment: Lawful Evil
Advancement: By character class. Ranger, Warrior, and Sorcerer being the most common classes chosen. No clerics have ever been encountered
Skirdge speak Draconic.
Combat
Skills: Thanks to their tails, Skirdge receive a +4 racial bonus to Jump, climb, and Balance checks (the numbers in the statistics block do not reflect check penalties for large shields).
Immune to poisons, and mind affecting spells.
( Skirdge poison is extremely difficult to extract, since it is realeased through the skin. An alchemy check at DC 30 and a modest lab is required to extract and " package " the poison. If done properly, skirdge poison will last 2-4 weeks in a container and 1 day as a coating for a weapon. One skirdge will provide d4 ounces of usable poison.
Skirdge poison will sell for 800 gold per ounce on the open market.