Ridley's Cohort
First Post
I think the downsides the new DR rules are overstated.
At low levels (1-7), carrying around an extra weapon is a good idea.
Once you get a +2 weapon, it is nearly a wash to swap against a 5/silver critter unless you have another magic weapon.
IMHO, 3.0 monster design has a couple problems areas. First of all, there is DR -- a cool idea that was not implemented quite right. Second of all, energy resistances that are far more common than energy vulnerabilities. Both these mechanices would add flavor, in theory; in practice, they made combat more flavorless. ("<grunt> I hit things with my +n weapon. And I keep hitting them until they are dead." "Fireball? I only use sonic substituted energy spells and Magic Missiles.")
At low levels (1-7), carrying around an extra weapon is a good idea.
Once you get a +2 weapon, it is nearly a wash to swap against a 5/silver critter unless you have another magic weapon.
IMHO, 3.0 monster design has a couple problems areas. First of all, there is DR -- a cool idea that was not implemented quite right. Second of all, energy resistances that are far more common than energy vulnerabilities. Both these mechanices would add flavor, in theory; in practice, they made combat more flavorless. ("<grunt> I hit things with my +n weapon. And I keep hitting them until they are dead." "Fireball? I only use sonic substituted energy spells and Magic Missiles.")