Rill said:I still am amazed that the fighters already using multiple weapons argue that they can't deal enough damage, and the fighters dealing massive amounts of damage argue that they will have to carry multiple weapons. You two factions should be tossing solutions to each other's problems back and forth like crazy!
The dual-wielder's solution is to cart around a dozen different weapons. The two-hander's solution is to do a lot less damage. Some "solutions".
I guess some fighters will have to learn a new trick or two. Much like how other classes develop strategies for dealing with different foes.
Fighters can't just "learn a new trick or two" as you suggest. They have a choice: either carry around a bunch of different weapons, or be drastically less effective against creatures with DR. I suppose relying on the transmute metal spell is the third option. They don't have any other options, unless you think a fighter should try to grapple a pit fiend.
When an opponent has elemental resistance, the evoker isn't decrying the game mechanics. When the rogue comes up against undead, does he rail against the broken rules that make him less effective? When your enchanter faces a golem, does he throw bricks at the WotC HQ in protest of a broken system? (Ok, some might, but there are much better reasons than that!) The game is all about overcoming challenges, and the changes seem to be a nice way for DMs to add flavorful combats.
What an incredibly bogus argument. Bad rules are bad rules, regardless of whether you can find a way around them or not. And PCs having to carry around a dozen different weapons and pull out a new one every time they meet a different enemy doesn't add to the flavor of a heroic game. It detracts from it.
If you're walking around a building and reaching down to your belt and pulling out a different object every time you come to a new problem, you're not a warrior. You're a carpenter.
There are legitimate concerns about the DR changes, and legitimate questions as to whether the change was a necessary step. I just don't see how anyone can say that the changes as presented thus far create such game breaking imbalances. *shrug*
Well, obviously we haven't had a chance to see how the new rules play yet. But just going by what I've read so far, I don't see any benefit at all to the change, and I see a lot of detriments.