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The key is, by even low lecvels the prices of these things (using the current silver weapons as a guideline) is so low that it is silly to not take advantage of the opportunity. Encumbrance is not an issue and certainly wont be by the time the first couple of haversacks or bags of holding walks into play.
This is not a case of why but rather "why not"?
Just because it is written down in a gaming manual does not mean the notion that it exists in the world as an even rumored quality is metagaming.
The golf baggie is so cheap that its not a case of choosing to leave one open because you cannot cover them all, its just a roleplaying issue. With skills you spent those skills elsewhere and presumably got benefits.
There are always going to be cases where those who PLAY THE GAME win out over those who PLAY THE CHARACTER. The key is, lets not add more of them. lets not make it something that will figure directly into the character's main focus... being a fighter and doing damage to the bad guys.
Does the fact that my character decides to carry or even decides it makes sense to carry some extra rations mean to you that I MUST BE CLAIMING total knowledge of every food in the world, every way of cooking it, and precise knowledge of every travel time from here to there?
No?
Then why does my character wanting to carry a silver, a blunt an iron a piercing a brass and so on weapon collection make you jump up and down about all this perfect knowledge nonsense?
Just curious?
If the MM included rules on rations and quality of cooking would you be jumping the metagaming bandwagon everytime the pCS bought food?
yes, but he would know what was being sold in the weapon shop he is standing in and if he sees a "cold iron mace" and he knows that some materials are needed for some magical beasts, why would he not inquire?RigaMortus said:
To a certain extent. Unless their characters have a Monster Manual in their possession, they aren't going to know EVERY kind of monster in the world, or their weaknesses. Heck, I'd be surprised if they were even aware of all the different types of weapon materials that are available. You know what? I've never even heard of Cold Iron until this thread came up, so it would be very presumtuatous that my character would know what it is. Maybe he would, but I am sure he wouldn't know what all the other types of "rare" materials are as well.
The key is, by even low lecvels the prices of these things (using the current silver weapons as a guideline) is so low that it is silly to not take advantage of the opportunity. Encumbrance is not an issue and certainly wont be by the time the first couple of haversacks or bags of holding walks into play.
This is not a case of why but rather "why not"?
The tired old refrain. I knew that blessed crossbows killed rakshasas long before i played DND. I knew werewolves were hurt by silver long before i played dnd . i knew that vampires hated garlic and cast no reflections long before i played dnd. In the world of my characters, these things are not just legends but are real honest to god life threatening things.RigaMortus said:
Common sense is about in-game knowledge, not metagame knowledge.
Just because it is written down in a gaming manual does not mean the notion that it exists in the world as an even rumored quality is metagaming.
yes, none of my characters know what metagaming is.RigaMortus said:
I've played characters that had no idea what Mithral or Admantine was, and I've played characters that knew what Nephelium was. Have you never played a character that DIDN'T know what something was?
And please, point to the post where the latter was claimed by anyone?RigaMortus said:
Knowing travel time in-game and knowing what monsters are out in the dark world along with all their powers and weaknesses are two ENTIRELY different things.
The holy water is dead spot on. Don't your characters get holy water? Ever? My guys will also tend to do things like get cure disease stuff, anti-poisons stuff, alchemist fire, tanglefoot bags and so on. They dont get them because they KNOW they will be needed in the next adventure but because they dont know they wont.RigaMortus said:
If that is truly the way you play your character, you must carry at least one of EVERY item in the PHB. A 10 foot pole (you never know when you are gonna need to pole vault over a small pit), a 10 foot ladder (you never know when you're gonna need to climb out of the pit you fell into while pole vaulting), vial of holy water (never know when you are gonna run into a vampire inside a pit you tried to pole vault over), a monk's outfit (never know when you may find yourself in a monastery and need to dress like the locals), and so on... No harm in being prepared, right?
In a sense yes, except that skills are a too few element. You cannot get them all or even close so its a matter of which holes will you leave open not "will you leave any."RigaMortus said:
Interesting thought process here... So if I decide to NOT take any ranks in Escape Artist, because role-play-wise that isn't something my character would take, wouldn't the rules be punishing me when a Dire Lion Improve Grabs me? After all, if I took that skill I would have a better chance to escape the grab than my current BAB allows. Just as, if I took golf bag full of weapons would have improved my chances against creatures with DR. I guess in both cases I would be getting punished because of my roleplay choice, right?
The golf baggie is so cheap that its not a case of choosing to leave one open because you cannot cover them all, its just a roleplaying issue. With skills you spent those skills elsewhere and presumably got benefits.
There are always going to be cases where those who PLAY THE GAME win out over those who PLAY THE CHARACTER. The key is, lets not add more of them. lets not make it something that will figure directly into the character's main focus... being a fighter and doing damage to the bad guys.
the more cases and ways we add to make the PLAY THE GAME guy win out over the PLAY THE CHARACTER guy the worse this gets.RigaMortus said:
I mean come on. I can come up with a a dozen (ok, maybe half a dozen, I am tired right now) reasons why my character would and would not choose certain things in game (feats, weapons, spells, skills). And when I choose not to pick something that would otherwise become handy later on down the road, have I been punished? Did I punish myself for the choices I made roleplay-wise?
Well it seems to me that after seeing silver needed here and iron needed there when i next go into a weapons shop and see iron weapons and silver weapons and brass weapons and wolvesbane scneted weapons i am pretty stoopid if i just decide" nah, probably not real." if by expending a few coins, at the level when i am looking at easily handing over thousands for magic weapons and such, i can provide some cover to this issue, why wouldn't i?RigaMortus said:
I can agree with this. If you continually run into the same type of creature or even different creatures that have the same DR vulnerabilities, maybe you'd be wise to pick up a weapon made of the special material. There is nothing wrong with that. Heck, even the first time you meet the creature you may want to go ahead and get said weapon. But to do so in advance doesn't make much sense IMO. It is all on how you approach it.
RigaMortus said:
Now when creating higher level characters, it would be acceptable that you have some more knowledge about DR of certain monsters, but you still don't know it all. Heck, even at level 20 there are still some things your character might not know about monsters and materials.
Does the fact that my character decides to carry or even decides it makes sense to carry some extra rations mean to you that I MUST BE CLAIMING total knowledge of every food in the world, every way of cooking it, and precise knowledge of every travel time from here to there?
No?
Then why does my character wanting to carry a silver, a blunt an iron a piercing a brass and so on weapon collection make you jump up and down about all this perfect knowledge nonsense?
Just curious?
If the MM included rules on rations and quality of cooking would you be jumping the metagaming bandwagon everytime the pCS bought food?